To load the textures and initialize the vertex and index buffers of a CTree
object, call CTreeRI::InitGfx()
. Note the hierarchy of the tree classes:
CCore
is defined in the Core library.CTree
is used as an alias for CCore
in Include/SpeedTree/Forest/Forest.h
.CTreeRI
is a templated class in need of platform-specific rendering policies.CTreeRender
is defined in each of the platform's renderer header files (e.g. OpenGLRenderer.h) and is a CTreeRI
object with the appropriate render policies passed in as template parameters.The typical order for initializing a tree object is:
CTreeRI
object using CTreeRI::LoadTree()
(CTreeRI
is derived from CCore
).CTreeRI::InitGfx()
of that tree object so that it will be ready to render using the Render Interface library.
Note: The source files MyPopulate.cpp/h
give an example of how to load trees and initialize their graphics. Specifically, see CMyPopulate::LoadBaseTree()
and CMyPopulate::InitBaseTreeGraphics()
.