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atclusters [2017/05/10 13:22]
croft
atclusters [2018/10/18 10:11] (current)
sechrest
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 ===== Making a Cluster ===== ===== Making a Cluster =====
  
-Making a Cluster is similar to making any other tree, but you are only concerned with a single branch structure. You can start one of these from scratch, or you can isolate a branch from a previously-made tree as a starting point. You can isolate parts of the tree by hiding Generators in the [[toolgeneration_editor|Generation Editor]]or use [[tooltree_window#​visibility|Focus]].+Making a Cluster is similar to making any other tree, but you are only concerned with a single branch structure. You can start one of these from scratch, or you can isolate a branch from a previously-made tree as a starting point. You can isolate parts of the tree by hiding Generators in the [[toolgeneration_editor|Generation Editor]] or use [[tooltree_window#​visibility|Focus]].
  
 ====Setup View==== ====Setup View====
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 {{::​cluster_specular.jpg?​nolink&​170 }} {{::​cluster_specular.jpg?​nolink&​170 }}
-Use "Local Orientation:​Unification:​Global"​ property on leaves and fronds to make them mostly face out. You can tick the "​Disable two sided rendering"​ option in the "​Show"​ menu of the Tree Window to ensure they are facing the correct way. Limiting the amount ​of deformations,​ such as fold and curl, you apply to the leaf can also make it stand out more and have a broader specular highlight.+Use "Local Orientation:​Unification:​Global"​ property on leaves and fronds to make them mostly face out. You can tick the "​Disable two-sided rendering"​ option in the "​Show"​ menu of the Tree Window to ensure they are facing the correct way. Limiting the number ​of deformations,​ such as fold and curl, you apply to the leaf can also make it stand out more and have a broader specular highlight.
  
 The "​Lighting:​Unify"​ property can be used to minimize the variance of normals across that leaf, resulting in larger, more pronounced specular highlights. Don't be afraid to push the normals around a little bit, as well. A bit of variance on the [[leaf_mesh_generator#​Adjustments|Lighting Adjustments]] properties can make each leaf light slightly differently. The "​Lighting:​Unify"​ property can be used to minimize the variance of normals across that leaf, resulting in larger, more pronounced specular highlights. Don't be afraid to push the normals around a little bit, as well. A bit of variance on the [[leaf_mesh_generator#​Adjustments|Lighting Adjustments]] properties can make each leaf light slightly differently.