Not all editions of the SpeedTree Modeler are released for each new version. Consult the table below for the latest release of a particular edition.
|SpeedTree for Lumberyard||v8.0.3|
“Display scaling” has been added to the application preferences. Use this option to increase the size of fonts, icons, scroll bars, window indicators, and other gui elements.
The importer scripts for 3ds Max and Maya now support creating Arnold materials when importing SpeedTree models.
The importer script for Maya now supports creating Renderman materials when importing SpeedTree models.
“Undo” operations on node edits were wiping out all node edits, not just the last one. This has been corrected.
Using splits on branches welded to a parent could result in a crash or garbage geometry. This bug has been fixed.
Leaves using this collision style can no longer be eliminated by branches during the collision process.
A bug in the wind system that caused leaves to disappear for strenghts greater than 1.0 has been fixed.
This technique of changing the camera position now works in “Trackball” navigation mode as well as “Standard”.
The blend region was not being sunk but the branch was. Both elements sink correctly now.
Shells that did not end on exact length segment were showing stretched UV coordinates in the last segment. This behavior has been corrected.
The highlight around the target of drag/drop operations has been restored.
An option on the export dialog has been added for creating 3ds Max 2015 compatible FBX files.
These handles now highlight as you mouse over them (like the other manipulator handles in the app).
A bug resulting in large gaps between geometry and its shadow has been fixed.
Leaf geometry generated as an extension could occasionally be placed at the origin instead of the end of the parent. This error has been corrected.
The SpeedTree open dialog could crash displaying mesh previews. This has been fixed.
The speed and quality of the billboard rendering during real-time model exports has been improved.
The map and billboard atlas packing algorithm has been improved to create atlases that utilize the available texture space more efficiently.
TIF exportsettings for alpha mipmapping has been modified so that sparse leaves/needles don't disappear in the distance.
The vertex noise pattern used to blend branch intersections has been modified to reduce harsh edge artifacts near the transition edge.
Models created in version 7 (earlier) that used the “Cascade” value on parent curves now import with much greater fidelity in version 8.
The algorithm for smoothing geometry normals on fronds has been fixed (normals were spreading more on the interior than the exterior in previous releases).
Previous versions were ignoring the extents of Force Meshes when rendering AO data.
Repeatedly pressing this button on the Property Bar while in “Node Editing” mode could result in a crash.
A bug that could cause some geometry vertices to be set to the origin during collision/LOD computations has been fixed.
This mesh (a simple quad) is used to replace assigned meshes in low resolution computations (e.g., Draft Mode). Frond geometry could generate a crash when the meshes dropped to this resolution in previous releases.
Caps always inherit the wind of their parent and those values can not be edited for the cap. Therefore, the wind level indicator on the cap has been removed.
Exporting wind using the strength curve on the Timeline Bar now works with “.fbx” file exports. Alembic exports of models with growth disabled are faster.
An option has been added to select whether or not velocity data is included in Alembic exports.
Map filenames can now be edited on the Edit Map dialog.
The automatic camera motion controlled in the “Capture Camera” section of the windows can now be applied to sequence renders. This feature is commonly used for turntable renderings.
Caps added to shells could cause a crash in the event the shell wasn't created.
This property selects which nodes factor into shape control length distribution.
Version 8 is a significant leap forward from version 7. Old models will still load, but new generators, materials, and tools are available to improve model quality and modeling workflow. Please have a look at this section for an overview about what has changed from version 7 to version 8.