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+ | ====== Tree Window Properties ====== | ||
+ | The properties documented below control several aspects of the window contents including viewports, background images, and rendering settings. | ||
+ | =====Viewport===== | ||
+ | The properties in this group control the layout and rendering of the viewports. | ||
+ | |||
+ | ==Layout== | ||
+ | Sets the number and arrangement of the viewports. | ||
+ | |||
+ | ==Grid lines color== | ||
+ | Sets the color of the grid lines. | ||
+ | |||
+ | ==Grid Spacing== | ||
+ | Sets the amount of space between each grid line. | ||
+ | |||
+ | ==Lightmap View %== | ||
+ | In versions where lightmap UVs are computed and the lightmap render mode is selected, this property sets how big the lightmap preview image is in the window. | ||
+ | |||
+ | ====Background==== | ||
+ | ==Style== | ||
+ | Use this property to set the style in which the background is rendered. | ||
+ | |||
+ | ^Ambient light|Use the ambient environment colors to color the ground and the sky.| | ||
+ | ^Solid color|Use the color in the next property as the uniform color of the background.| | ||
+ | ^Full frame image|Use the " | ||
+ | ^Letterboxed image|Use the " | ||
+ | ^Stretched image|Use the " | ||
+ | ^Spherical panorama|Use the " | ||
+ | |||
+ | ==Color== | ||
+ | The color used for " | ||
+ | |||
+ | ==Image== | ||
+ | Selects an image file used for all four image-based background rendering styles. | ||
+ | |||
+ | ===Panorama Adjustments=== | ||
+ | |||
+ | ==Brightness== | ||
+ | Increase or decrease the brightness of spherical panorama backgrounds. | ||
+ | |||
+ | ==Contrast== | ||
+ | Increase or decrease the contrast of spherical panorama backgrounds. | ||
+ | |||
+ | ==Rotation== | ||
+ | Rotates the panorama about the " | ||
+ | |||
+ | =====General Rendering===== | ||
+ | The properties in this group control render states and icon size. | ||
+ | |||
+ | ==Transparency== | ||
+ | Sets the transparency algorithm from among these options: | ||
+ | |||
+ | ^Best available|Alpha testing with alpha to coverage (A2C) if the hardware permits.| | ||
+ | ^Alpha test only|Alpha testing.| | ||
+ | ^Blending only|Alpha blending (artifacts will appear, geometry is not sorted).| | ||
+ | ^Alpha testing and blending|Both alpha blending and alpha testing on at the same time (artifacts will appear, geometry is not sorted).| | ||
+ | ^None|No transparency rendering enabled; however, render mode shaders may still implement alpha testing.| | ||
+ | |||
+ | ==Tree Selection Style== | ||
+ | Selects the method used to indicate selected model components from the following options: | ||
+ | |||
+ | ^Outline|Selected objects are outlined.| | ||
+ | ^Wireframe|Selected objects are scribed.| | ||
+ | ^Solid|Selected objects are rendered in a solid color.| | ||
+ | ^Box|Selected objects are indicated by a box showing their extents.| | ||
+ | |||
+ | ==Anisotropic Filtering== | ||
+ | Sets the level of anisotropic texture filtering. | ||
+ | |||
+ | ==3D Icon Scale== | ||
+ | Scales the size of 3D icons (most notably [[kcforces|Forces]]) in the scene. | ||
+ | |||
+ | =====Manipulator===== | ||
+ | The properties in this group address the 3D manipulator used to move scene objects (most notably Forces and Force Meshes). | ||
+ | |||
+ | ==Mode== | ||
+ | Sets the type of transformation the manipulator will perform. | ||
+ | |||
+ | ==Coordinate System== | ||
+ | Choose between global and local coordinate systems for transformations. | ||
+ | |||
+ | ==Size Scale== | ||
+ | Increases or decreases the size of the manipulator gizmo. | ||
+ | |||
+ | =====Screenshot Safe Frame===== | ||
+ | The screenshot safe frame sets an aspect ratio that can be used to guide all image exports. | ||
+ | |||
+ | ==Show== | ||
+ | When enabled, a red box is drawn over the window to indicate how the aspect ratio set by the following two properties will align with the camera: | ||
+ | |||
+ | ==Width== | ||
+ | The width value used to compute the screenshot safe frame aspect ratio. | ||
+ | |||
+ | ==Height== | ||
+ | The height value used to compute the screenshot safe frame aspect ratio. | ||
+ | |||
+ | =====User Shader Constant 1===== | ||
+ | The properties in this group are uploaded as a shader constant named " | ||
+ | |||
+ | ==X== | ||
+ | This value is uploaded to the shader constant " | ||
+ | |||
+ | ==Y== | ||
+ | This value is uploaded to the shader constant " | ||
+ | |||
+ | ==Z== | ||
+ | This value is uploaded to the shader constant " | ||
+ | |||
+ | ==W== | ||
+ | This value is uploaded to the shader constant " | ||
+ | |||
+ | =====Capture Camera===== | ||
+ | The properties in this group impart a constant camera and light motion while the window is animating. | ||
+ | |||
+ | > | ||
+ | |||
+ | ==Style== | ||
+ | This property controls where the capture camera inputs are applied from the following options: | ||
+ | |||
+ | ^Disabled | Camera inputs are not used. | | ||
+ | ^Interactive | Camera inputs are applied in the Tree Window. | ||
+ | ^Sequence render | Camera inputs are applied when using " | ||
+ | |||
+ | ==Left X== | ||
+ | Simulates the left mouse button being held down and moving the mouse along the X-axis this amount each frame. | ||
+ | |||
+ | ==Left Y== | ||
+ | Simulates the left mouse button being held down and moving the mouse along the Y-axis this amount each frame. | ||
+ | |||
+ | ==Middle X== | ||
+ | Simulates the middle mouse button being held down and moving the mouse along the X-axis this amount each frame. | ||
+ | |||
+ | ==Middle Y== | ||
+ | Simulates the middle mouse button being held down and moving the mouse along the Y-axis this amount each frame. | ||
+ | |||
+ | ==Light azimuth== | ||
+ | The horizontal angle of the light is changed by this amount each frame. | ||
+ | |||
+ | ==Light pitch== | ||
+ | The vertical angle of the light is changed by this amount each frame. |