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tree_generator [2017/09/15 12:17]
titterton
tree_generator [2018/10/15 14:13] (current)
sechrest
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 ===== Dynamic LOD ===== ===== Dynamic LOD =====
-The properties in this group govern the behavior of the [[lod|Dynamic LOD]] system.+The properties in this group govern the behavior of the [[kclod|Dynamic LOD]] system.
  
 ==Enabled== ==Enabled==
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 This curve specifies how much leaf geometry to keep at each successive LOD state. ​ The left side of the curve corresponds to the highest LOD.  The right side corresponds to the lowest LOD state. This curve specifies how much leaf geometry to keep at each successive LOD state. ​ The left side of the curve corresponds to the highest LOD.  The right side corresponds to the lowest LOD state.
  
->​**Note:​** [[batched_leaf_generator|batched leaves]] do not work with the LOD system.+>​**Note:​** [[batchedleaf_generator|batched leaves]] do not work with the LOD system.
  
 ==Fronds== ==Fronds==
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 Controls the resolution for which the lightmap UVs are computed.  ​ Controls the resolution for which the lightmap UVs are computed.  ​
  
->​**Note:​** It is important to not use a lightmap smaller that specified here in UE4.  Our algorithm accounts for many factors related to how UE4 computes lightmaps, including texel boundaries. ​ Using a smaller lightmap will produce artifacts.+>​**Note:​** It is important to not use a lightmap smaller that specified here inside of UE4.  Our algorithm accounts for many factors related to how UE4 computes lightmaps, including texel boundaries. ​ Using a smaller lightmap will produce artifacts.
  
 ==== Display multiplier==== ==== Display multiplier====
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 Enables/​disables vertex color computation. ​ Computing vertex colors can be expensive on large models and should be disabled when they aren't necessary. Enables/​disables vertex color computation. ​ Computing vertex colors can be expensive on large models and should be disabled when they aren't necessary.
  
->​**Note:​** In the Lumberyard version of the Modeler, disable this property to use the default [[wind_lumberyard|Lumberyard wind]] data computed by the Modeler. ​ Enable this property to bypass that system and control the vertex colors directly.+>​**Note:​** In the Lumberyard version of the Modeler, disable this property to use the default [[windly|Lumberyard wind]] data computed by the Modeler. ​ Enable this property to bypass that system and control the vertex colors directly.
  
->​**Note:​** There are render modes that enable you to see the vertex colors in the [[tree_window|Tree Window]].+>​**Note:​** There are render modes that enable you to see the vertex colors in the [[tooltree_window|Tree Window]].
  
 ===== Vertex Color ===== ===== Vertex Color =====