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tree_generator [2017/05/08 15:56]
127.0.0.1 external edit
tree_generator [2018/10/15 14:13] (current)
sechrest
Line 88: Line 88:
 Controls the resolution for which the lightmap UVs are computed.  ​ Controls the resolution for which the lightmap UVs are computed.  ​
  
->​**Note:​** It is important to not use a lightmap smaller that specified here in UE4.  Our algorithm accounts for many factors related to how UE4 computes lightmaps, including texel boundaries. ​ Using a smaller lightmap will produce artifacts.+>​**Note:​** It is important to not use a lightmap smaller that specified here inside of UE4.  Our algorithm accounts for many factors related to how UE4 computes lightmaps, including texel boundaries. ​ Using a smaller lightmap will produce artifacts.
  
 ==== Display multiplier==== ==== Display multiplier====