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tree_generator [2017/09/15 12:16]
titterton
tree_generator [2017/05/08 15:56] (current)
127.0.0.1 external edit
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 ===== Dynamic LOD ===== ===== Dynamic LOD =====
-The properties in this group govern the behavior of the [[lod|Dynamic LOD]] system.+The properties in this group govern the behavior of the [[kclod|Dynamic LOD]] system.
  
 ==Enabled== ==Enabled==
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 This curve specifies how much leaf geometry to keep at each successive LOD state. ​ The left side of the curve corresponds to the highest LOD.  The right side corresponds to the lowest LOD state. This curve specifies how much leaf geometry to keep at each successive LOD state. ​ The left side of the curve corresponds to the highest LOD.  The right side corresponds to the lowest LOD state.
  
->​**Note:​** [[batched_leaf_generator|batched leaves]] do not work with the LOD system.+>​**Note:​** [[batchedleaf_generator|batched leaves]] do not work with the LOD system.
  
 ==Fronds== ==Fronds==
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 ===== Lightmap ===== ===== Lightmap =====
-The properties in this group govern the [[light_map|lightmap]] coordinate generation.+The properties in this group govern the [[lightmap|lightmap]] coordinate generation.
  
 >​**Note:​** lightmap UVs are generated only for UE4 and Games versions of the Modeler. >​**Note:​** lightmap UVs are generated only for UE4 and Games versions of the Modeler.
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 Enables/​disables vertex color computation. ​ Computing vertex colors can be expensive on large models and should be disabled when they aren't necessary. Enables/​disables vertex color computation. ​ Computing vertex colors can be expensive on large models and should be disabled when they aren't necessary.
  
->​**Note:​** In the Lumberyard version of the Modeler, disable this property to use the default [[wind_lumberyard|Lumberyard wind]] data computed by the Modeler. ​ Enable this property to bypass that system and control the vertex colors directly.+>​**Note:​** In the Lumberyard version of the Modeler, disable this property to use the default [[windly|Lumberyard wind]] data computed by the Modeler. ​ Enable this property to bypass that system and control the vertex colors directly.
  
->​**Note:​** There are render modes that enable you to see the vertex colors in the [[tree_window|Tree Window]].+>​**Note:​** There are render modes that enable you to see the vertex colors in the [[tooltree_window|Tree Window]].
  
 ===== Vertex Color ===== ===== Vertex Color =====