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tooltree_window [2017/05/05 15:02]
meredith
tooltree_window [2018/10/17 14:42] (current)
sechrest
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 ===== Toolbar ===== ===== Toolbar =====
-The toolbar provides access to common modeling operations, rendering control, scene objects, and post processing operations. ​ Consult the images and the corresponding sections below for details about each toolbar group.+The toolbar provides access to common modeling operations, rendering control, scene objects, and post-processing operations. ​ Consult the images and the corresponding sections below for details about each toolbar group.
  
 ==== View ==== ==== View ====
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 This menu allows you to select the current render mode.  The menu is populated based on the render mode files located in the "<​installation location>/​render modes" folder, so it may vary slightly from version to version. ​ In general, you will have a realistic PBR render mode by default ("​Standard"​),​ "​Scribed"​ for polygon viewing, and many others for examining all aspects of the material system including ambient occlusion, vertex colors, and raw material values. This menu allows you to select the current render mode.  The menu is populated based on the render mode files located in the "<​installation location>/​render modes" folder, so it may vary slightly from version to version. ​ In general, you will have a realistic PBR render mode by default ("​Standard"​),​ "​Scribed"​ for polygon viewing, and many others for examining all aspects of the material system including ambient occlusion, vertex colors, and raw material values.
  
-^^**Note:** You can write your own render mode!  Take a look at the files in the "​Render Modes" folder and make one of your own.  The shading language is glsl and most of the input data you would need is passed ​in to the function you'll need to write (RenderMode( )).^^+^^**Note:** You can write your own render mode!  Take a look at the files in the "​Render Modes" folder and make one of your own.  The shading language is GLSL and most of the input data you would need is passed ​into the function you'll need to write (RenderMode( )).^^
  
 === Show === === Show ===
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   * **Bones:** If bones are being computed, use this to see them.   * **Bones:** If bones are being computed, use this to see them.
-  * **Hints:** Some generator/​node types have hint renderings. Parent sensitivity on Leaf Mesh generatorsand Shape Control on Branch generators are examples.+  * **Hints:** Some generator/​node types have hint renderings. Parent sensitivity on Leaf Mesh generators and Shape Control on Branch generators are examples.
   * **Normals:​** Toggles the display of vertex normals (blue), tangents (red), and binormals (green).   * **Normals:​** Toggles the display of vertex normals (blue), tangents (red), and binormals (green).
-  * **Disable two-sided rendering:​** Toggles whether two-sided rendering works on the entire model. ​ Turn this off to help aid in leaf/frond orientation before turning it back on the for the final export.+  * **Disable two-sided rendering:​** Toggles whether two-sided rendering works on the entire model. ​ Turn this off to help aid in leaf/frond orientation before turning it back on for the final export.
   * **Cages:** Toggles the display of subdivision surface cages (if they are present).   * **Cages:** Toggles the display of subdivision surface cages (if they are present).
  
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 === Forces === === Forces ===
-The first two entries in this menu provide options for toggling the display of all [[kcforces|Forces]]and quickly selecting them all.  The remaining entries provide mechanisms for selecting existing Forces or adding new ones.+The first two entries in this menu provide options for toggling the display of all [[kcforces|Forces]] and quickly selecting them all.  The remaining entries provide mechanisms for selecting existing Forces or adding new ones.
  
 === Collision Objects === === Collision Objects ===
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 ====Layout==== ====Layout====
-By default there is only a single viewport visible (perspective). To enable other views, right-click in the tree window and select the pull-right menu “Layout.” Other configurations can be found there. You can change the active viewport from the right-click menu as well.+By defaultthere is only a single viewport visible (perspective). To enable other views, right-click in the tree window and select the pull-right menu “Layout.” Other configurations can be found there as well. You can change the active viewport from the right-click menu as well.
  
 ====Isolating a Single Viewport==== ====Isolating a Single Viewport====
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 ====Projection Types==== ====Projection Types====
-There are four projection types to choose from per viewport: perspective,​ XY plane, XZ plane and YZ plane. The perspective projection is the default view, and the other three are orthographic projections from the appropriate axis. Extra types are added when importing cameras from an FBX file.+There are four projection types to choose from per viewport: perspective,​ XY plane, XZ planeand YZ plane. The perspective projection is the default view, and the other three are orthographic projections from the appropriate axis. Extra types are added when importing cameras from an FBX file.
  
 ====Splitters==== ====Splitters====
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 ====Fan==== ====Fan====
-{{ ::​wind_indicator.png?​nolink|}}The [[Fan|Fan]] displays the directional influence and strength of the wind. Rotate the Fan by either clicking on it and using the rotate manipulator,​ or by holding down the “G” key and dragging the left mouse button. Control wind strength by holding down “G” and dragging the middle mouse button. Right click in the Fan area for quick access to wind functions, such as copy/​pasting wind, or disabling gusting.+{{ ::​wind_indicator.png?​nolink|}}The [[Fan|Fan]] displays the directional influence and strength of the wind. Rotate the Fan by either clicking on it and using the rotate manipulator,​ or by holding down the “G” key and dragging the left mouse button. Control wind strength by holding down “G” and dragging the middle mouse button. Right-click in the Fan area for quick access to wind functions, such as copy/​pasting wind, or disabling gusting.
  
 ====Wind Indicator==== ====Wind Indicator====
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 ====Light==== ====Light====
-The [[Light|Light]] displays the directional light rotation, the light color, and the light intensity. The Light is a screen-space object that rotates with the camera, making light rotation relative to the current view. The Light can be rotated either by clicking on it and setting the manipulator mode to rotate, or by holding down the "​V"​ button and dragging the left mouse button (side-to-side orbits the Light while up and down movements alter the slope of the Light angle).+The [[Light|Light]] displays the directional light rotation, the light color, and the light intensity. The Light is a screen-space object that rotates with the camera, making light rotation relative to the current view. The Light can be rotated either by clicking on it and setting the manipulator mode to "​Rotate"​, or by holding down the "​V"​ button and dragging the left mouse button (side-to-side orbits the Light while up and down movements alter the slope of the Light angle).
  
 ====LOD Indicator==== ====LOD Indicator====
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 ====Axis Indicator==== ====Axis Indicator====
-The Axis Indicator is representation of the major axes (X, Y, and Z) from the perspective of the current camera. Toggle its visibility via the tree window properties.+The Axis Indicator is representation of the major axes (X, Y, and Z) from the perspective of the current camera. Toggle its visibility via the tree window properties.
  
 =====Navigation===== =====Navigation=====
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 ===Walking=== ===Walking===
-Start walking by pressing and holding the left mouse button anywhere in the viewport. Move the mouse up to walk forward and down to walk backwards ​(faster mouse moves result in faster walking). Move the mouse left and right to change direction. Release the mouse button to stop walking. Only the viewpoint changes during rotations.+Start walking by pressing and holding the left mouse button anywhere in the viewport. Move the mouse up to walk forward and down to walk backward ​(faster mouse moves result in faster walking). Move the mouse left and right to change direction. Release the mouse button to stop walking. Only the viewpoint changes during rotations.
 Walking motion is typically parallel to the '​XY'​ plane. To move in the direction the traveler is looking, hold down the SHIFT key while performing a regular walk action. Walking motion is typically parallel to the '​XY'​ plane. To move in the direction the traveler is looking, hold down the SHIFT key while performing a regular walk action.