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toolshapecontrol [2018/07/25 09:44]
piasecki
toolshapecontrol [2018/07/25 13:13] (current)
scruggs
Line 6: Line 6:
  
 =====Shape===== =====Shape=====
-A sphere is the default shape used for shape control, and you can do many things with it. However, you may use any shape [[kcmeshes|mesh]] to guide the growth. You set this by choosing '​Mesh'​ in the [[branch_generator#​shape_control|"​Shape Control:​Style"​]] property. You need to load the mesh you wish to use in the [[toolmeshesbar|mesh asset]] tab and then turn it into a 'Mesh Force'​. ​+A sphere is the default shape used for shape control, and you can do many things with it. However, you may use any shape [[kcmeshes|mesh]] to guide the growth. You set this by choosing '​Mesh'​ in the [[branch_generator#​shape_control|"​Shape Control:​Style"​]] property. You need to load the mesh you wish to use in the [[toolmeshesbar|mesh asset]] tab and then turn it into a '[[mesh_forces|Mesh Force]]'​. ​
  
 To turn a mesh into a mesh force, you need to go to your '​Forces'​ push button in the toolbar above the viewport -> 'Add Force' -> '​Mesh'​ and select the mesh. You will want to scale the mesh force to a appropriate size by using the 'Mesh Force' properties that appear when you converted your mesh into a mesh force. To turn a mesh into a mesh force, you need to go to your '​Forces'​ push button in the toolbar above the viewport -> 'Add Force' -> '​Mesh'​ and select the mesh. You will want to scale the mesh force to a appropriate size by using the 'Mesh Force' properties that appear when you converted your mesh into a mesh force.
  
 +> **Note**: For a custom mesh, the branches are distributed within the force mesh as one object. For multiple shapes at each branch level, copy and paste the custom mesh.
  
 =====Position===== =====Position=====