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toolshapecontrol [2017/05/12 17:11]
127.0.0.1 external edit
toolshapecontrol [2018/07/25 13:13] (current)
scruggs
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 =====Shape===== =====Shape=====
-A sphere is the default shape used for shape control, and you can do many things with it. However, you may use any shape [[kcmeshes|mesh]] to guide the growth. You set this by choosing ​the appropriate [[toolmeshesbar|mesh asset]] ​in the [[branch_generator#​shape_control|"​Shape Control:​Style"​]] property.+A sphere is the default shape used for shape control, and you can do many things with it. However, you may use any shape [[kcmeshes|mesh]] to guide the growth. You set this by choosing ​'​Mesh' ​in the [[branch_generator#​shape_control|"​Shape Control:​Style"​]] property. You need to load the mesh you wish to use in the [[toolmeshesbar|mesh asset]] tab and then turn it into a '​[[mesh_forces|Mesh Force]]'​
  
 +To turn a mesh into a mesh force, you need to go to your '​Forces'​ push button in the toolbar above the viewport -> 'Add Force' -> '​Mesh'​ and select the mesh. You will want to scale the mesh force to a appropriate size by using the 'Mesh Force' properties that appear when you converted your mesh into a mesh force.
 +
 +> **Note**: For a custom mesh, the branches are distributed within the force mesh as one object. For multiple shapes at each branch level, copy and paste the custom mesh.
  
 =====Position===== =====Position=====