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toolmasksbar [2017/05/02 09:50]
127.0.0.1 external edit
toolmasksbar [2018/10/18 09:55] (current)
sechrest
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 Adding, removing, changing the name, reordering, and applying mask assets to the tree is done the same way for all of the assets. This process is described in [[toolassetcommonsettings|Common Asset Settings]]. Adding, removing, changing the name, reordering, and applying mask assets to the tree is done the same way for all of the assets. This process is described in [[toolassetcommonsettings|Common Asset Settings]].
  
-Masks can also be assigned in the "​Generation"​ group of every generator. Masks can be stacked on top of each other, allowing for both simple and complex rule sets governing the placement of nodes off a generator'​s parent.+Masks can also be assigned in the "​Generation"​ group of every generator. Masks can be stacked on top of each other, allowing for both simple and complex rule sets governing the placement of nodes off of a generator'​s parent.
  
  
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 ===== TexCoord Masks ===== ===== TexCoord Masks =====
 {{ :​mask-asset-bar_texcoord.png?​nolink|}} {{ :​mask-asset-bar_texcoord.png?​nolink|}}
-Generation can be limited to a subset of texture coordinates on the parent node. For instance if your source object has texture coordinates greater than 1.0, you could allow growth only from areas of the mesh with texture coordinates in this range.+Generation can be limited to a subset of texture coordinates on the parent node. For instanceif your source object has texture coordinates greater than 1.0, you could allow growth only from areas of the mesh with texture coordinates in this range.
  
 == U and V == == U and V ==