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toolmap_editor [2017/05/01 11:05]
toolmap_editor [2021/04/27 09:19] (current)
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 +======Map Editor======
  
 +The Map Editor is the dialog presented when you click the texture buttons on the [[toolmaterialsassetsbar|Material Asset Bar]].
 +
 +The controls at the top of the dialog allow you to browse for a texture, reload a texture, or remove s texture.
 +
 +{{ ::map_editor.png?300 |}}
 +
 +
 +=====Adjustments=====
 +
 +All adjustments can be done in real-time. Any adjustments made to the loaded textures will be baked in when the tree is exported.
 +
 +
 +==Channel==
 +This option is available only for grayscale maps, such as Opacity or Gloss. A texture file may have multiple channels: red, green, blue, and possibly alpha. This option lets you choose which channel to use for this map. Luminance, which is the grayscale version of RGB, is also an option.
 +
 +==sRGB to Linear==
 +All rendering in the SpeedTree Modeler is done in linear space. That is, with no gamma adjustment applied. Enabling this option converts a texture from sRGB (the most common image gamma) into linear space for rendering. If your texture is already in linear space (which is rare), then disable this option.
 +
 +==Normalize==
 +This option is available only for grayscale maps, such as Opacity or Gloss. Normalize will rescale the texture data so that it uses the entire black to white range.
 +
 +==Invert==
 +This inverts the texture. White becomes black, and vice-versa.
 +
 +==Invert RGB==
 +These options let you invert individual channels of your texture. This is very useful on normal maps, which may be in a different space than the Modeler expects. For instance, normal maps with a flipped green channel are pretty common.
 +
 +==Brightness==
 +This option makes the texture brighter or darker.
 +
 +==Contrast==
 +This option can increase or decrease the contrast (the difference between the light and dark parts) of the texture. 
 +
 +==Saturation==
 +This option can increase or decrease the saturation of the texture, which is how "colorful" the texture appears.
 +
 +==Red==
 +This option modifies the texture to be more or less red.
 +
 +==Green==
 +This option modifies the texture to be more or less green.
 +
 +==Blue==
 +This option modifies the texture to be more or less blue.
 +
 +==Minimum==
 +Adjusting the minimum, along with the maximum, allows you to rescale the texture luminance into a certain range. This is especially useful when bringing the color map into the right range for PBR rendering.
 +
 +==Maximum==
 +Adjusting the maximum, along with the minimum, allows you to rescale the texture luminance into a certain range. This is especially useful when bringing the color map into the right range for PBR rendering.