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+ | ======Map Editor====== | ||
+ | The Map Editor is the dialog presented when you click the texture buttons on the [[toolmaterialsassetsbar|Material Asset Bar]]. | ||
+ | |||
+ | The controls at the top of the dialog allow you to browse for a texture, reload a texture, or remove s texture. | ||
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+ | {{ :: | ||
+ | |||
+ | |||
+ | =====Adjustments===== | ||
+ | |||
+ | All adjustments can be done in real-time. Any adjustments made to the loaded textures will be baked in when the tree is exported. | ||
+ | |||
+ | |||
+ | ==Channel== | ||
+ | This option is available only for grayscale maps, such as Opacity or Gloss. A texture file may have multiple channels: red, green, blue, and possibly alpha. This option lets you choose which channel to use for this map. Luminance, which is the grayscale version of RGB, is also an option. | ||
+ | |||
+ | ==sRGB to Linear== | ||
+ | All rendering in the SpeedTree Modeler is done in linear space. That is, with no gamma adjustment applied. Enabling this option converts a texture from sRGB (the most common image gamma) into linear space for rendering. If your texture is already in linear space (which is rare), then disable this option. | ||
+ | |||
+ | ==Normalize== | ||
+ | This option is available only for grayscale maps, such as Opacity or Gloss. Normalize will rescale the texture data so that it uses the entire black to white range. | ||
+ | |||
+ | ==Invert== | ||
+ | This inverts the texture. White becomes black, and vice-versa. | ||
+ | |||
+ | ==Invert RGB== | ||
+ | These options let you invert individual channels of your texture. This is very useful on normal maps, which may be in a different space than the Modeler expects. For instance, normal maps with a flipped green channel are pretty common. | ||
+ | |||
+ | ==Brightness== | ||
+ | This option makes the texture brighter or darker. | ||
+ | |||
+ | ==Contrast== | ||
+ | This option can increase or decrease the contrast (the difference between the light and dark parts) of the texture. | ||
+ | |||
+ | ==Saturation== | ||
+ | This option can increase or decrease the saturation of the texture, which is how " | ||
+ | |||
+ | ==Red== | ||
+ | This option modifies the texture to be more or less red. | ||
+ | |||
+ | ==Green== | ||
+ | This option modifies the texture to be more or less green. | ||
+ | |||
+ | ==Blue== | ||
+ | This option modifies the texture to be more or less blue. | ||
+ | |||
+ | ==Minimum== | ||
+ | Adjusting the minimum, along with the maximum, allows you to rescale the texture luminance into a certain range. This is especially useful when bringing the color map into the right range for PBR rendering. | ||
+ | |||
+ | ==Maximum== | ||
+ | Adjusting the maximum, along with the minimum, allows you to rescale the texture luminance into a certain range. This is especially useful when bringing the color map into the right range for PBR rendering. |