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toolgeneration_editor [2017/05/02 10:43]
sechrest
toolgeneration_editor [2018/10/17 14:43] (current)
sechrest
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 ===== Adding Generators ===== ===== Adding Generators =====
-Creating and managing the generator hierarchy is the the most fundamental task of the Generation Editor. ​ The following generators are available to use:+Creating and managing the generator hierarchy is the most fundamental task of the Generation Editor. ​ The following generators are available to use:
  
 {{ ::​all_generators.jpg?​nolink |}} {{ ::​all_generators.jpg?​nolink |}}
  
-^Tree|Root of the hierarchy and houses global model properties (can not be added, deleted, or moved).|+^Tree|Root of the hierarchy and houses global model properties (cannot ​be added, deleted, or moved).|
 ^[[branch_generator|Branch]]|Creates polygonal and subdivision branches.| ^[[branch_generator|Branch]]|Creates polygonal and subdivision branches.|
 ^Cap|Caps off the end or beginning of open branches.| ^Cap|Caps off the end or beginning of open branches.|
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 When any of these methods are used to add a generator, the new generator is placed in one of two locations in the hierarchy: When any of these methods are used to add a generator, the new generator is placed in one of two locations in the hierarchy:
  
-  * If nothing is selected, the new generator will be made a child of the Tree generator.+  * If nothing is selected, the new generator will be made a child of the Tree Generator.
   * If a generator is selected, the new generator will be made a child of that generator.   * If a generator is selected, the new generator will be made a child of that generator.
  
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 The fourth way to add a new generator is to copy an existing generator and then paste it.  Generators placed this way will not be in the hierarchy until you explicitly link them. The fourth way to add a new generator is to copy an existing generator and then paste it.  Generators placed this way will not be in the hierarchy until you explicitly link them.
  
->​**Note:​** Any generator that can not trace links back to the Tree generator will be ignored and will not affect the model in any way.+>​**Note:​** Any generator that cannot ​trace links back to the Tree generator will be ignored and will not affect the model in any way.
  
 Select a generator and press "​F2"​ to rename it. Select a generator and press "​F2"​ to rename it.
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   * **Organize:​** Automatically arranges generators and controls whether the generators are displayed in portrait or landscape mode.   * **Organize:​** Automatically arranges generators and controls whether the generators are displayed in portrait or landscape mode.
   * **Zoom all:** Zooms out to see all of the generators (double clicking empty space is a shortcut for this operation).   * **Zoom all:** Zooms out to see all of the generators (double clicking empty space is a shortcut for this operation).
-  * **Hand drawing:** Converts procedural generators to hand drawn generators where applicable and assigns [[kchanddrawing|hand drawing]] targets and lock states.+  * **Hand drawing:** Converts procedural generators to hand-drawn generators where applicable and assigns [[kchanddrawing|hand drawing]] targets and lock states.
   * **Toggle visibility:​** Shows/Hides selected generators. ​ Hidden generators will still compute if any of their descendants are visible.   * **Toggle visibility:​** Shows/Hides selected generators. ​ Hidden generators will still compute if any of their descendants are visible.
   * **Clear node edits:** Removes any node edits made to the nodes created by this generator. ​ It does not affect deleted nodes (unlink and relink the generator to bring back all deleted nodes).   * **Clear node edits:** Removes any node edits made to the nodes created by this generator. ​ It does not affect deleted nodes (unlink and relink the generator to bring back all deleted nodes).