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toolcollision [2017/05/10 15:39] |
toolcollision [2021/04/27 09:19] (current) |
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+ | ======Leaf Collision====== | ||
+ | When a tree is generated procedurally, | ||
+ | |||
+ | {{ :: | ||
+ | |||
+ | =====Removing Collisions===== | ||
+ | Leaf collision removal is enabled in the toolbar of the [[tooltree_window|Tree Window]]. You have a few options for the kind of collision tests performed: | ||
+ | |||
+ | ^None | No action. | | ||
+ | ^Low | Most leaf-leaf collisions are eliminated. Leaf-branch collisions are ignored (fastest).| | ||
+ | ^Medium | All collisions are eliminated by a rough intersection test (intermediate speed, but this option can remove too many leaves).| | ||
+ | ^High | All collisions are eliminated by an exact intersection test (slowest).| | ||
+ | |||
+ | Collision removal works as a background process to prevent you from having to wait to continue editing your tree. Once it is finished, the results will pop in. Every time the leaves are changed, collision removal will re-run automatically. An example of the results of leaf collision removal are shown below: | ||
+ | |||
+ | {{ :: | ||
+ | |||
+ | ====When Using Clusters==== | ||
+ | On real-time trees that use [[atclusters|Clusters]], | ||
+ | |||
+ | In this case you can enable "Use spherical tests on leaves." | ||
+ | |||
+ | ====When Making Clusters==== | ||
+ | Similarly, when making the clusters, a different type of collision detection is warranted. Cluster maps often work better on a tree if they have fewer overlapping leaves. | ||
+ | |||
+ | The collision detection options listed in the " | ||
+ | |||
+ | =====Refining Collision Behavior===== | ||
+ | |||
+ | To further refine the results of leaf collision removal, individual generators such as the [[leaf_mesh_generator# | ||