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st8intro [2017/09/13 12:20]
titterton removed
st8intro [2018/10/15 17:27] (current)
sechrest
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 ==== There are many new generators ==== ==== There are many new generators ====
  
-Our approach going forward is to make each generator focus on exactly one thingand do that thing very efficiently ​ For example, the functionality of the Spine has been replaced by Branch, Frond, and Cap. Each has a narrower focus and their own place in the generator hierarchy.+Our approach going forward is to make each generator focus on exactly one thing and do that thing very efficiently For example, the functionality of the Spine has been replaced by Branch, Frond, and Cap. Each has a narrower focus and their own place in the generator hierarchy.
  
 Here's a complete list of the new generators: Here's a complete list of the new generators:
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 ==== There are three new generation algorithms, and you should almost always use them ==== ==== There are three new generation algorithms, and you should almost always use them ====
  
-For regular branch and leaf placement, at least. These algorithms adapt to the model better than their predecessors and typically result in more natural placement of tree parts. The new algorithms are:+For regular branch and leaf placement, at least. These algorithms adapt to the model better than their predecessors and typically result in the more natural placement of tree parts. The new algorithms are:
  
 ^[[genmode_phyllotaxy|Phyllotaxy]]|Natural leaf placement (alternating,​ opposite, etc.).| ^[[genmode_phyllotaxy|Phyllotaxy]]|Natural leaf placement (alternating,​ opposite, etc.).|
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 ==== New collision system ==== ==== New collision system ====
-[[leaf_collision|Leaf collision]] now happens in the background after every edit.  If you load an old model and you have too many leaves, take a look at the new collision settings.+[[leafcollision|Leaf collision]] now happens in the background after every edit.  If you load an old model and you have too many leaves, take a look at the new collision settings.
  
 ==== New LOD system ==== ==== New LOD system ====
-The [[kclod|LOD system]] has changed as well.  The new system makes decisions based on the each component'​s contribution to the model silhouette. ​ This approach means the first shot is usually very close and tweaking the results is much easier.+The [[kclod|LOD system]] has changed as well.  The new system makes decisions based on each component'​s contribution to the model silhouette. ​ This approach means the first shot is usually very close and tweaking the results is much easier.
  
 ==== New exporting system ==== ==== New exporting system ====
  
-Okay, so now you've got a better model in SpeedTree. Good news! Models [[expstaticmesh|Export]] faster, and there are more exporting options than ever before. Exported models integrate seamlessly into dcc apps as well. No more complex shading networks, even for seasons!+Okay, so now you've got a better model in SpeedTree. Good news! Models [[expstaticmesh|Export]] faster, and there are more exporting options than ever before. Exported models integrate seamlessly into DCC apps as well. No more complex shading networks, even for seasons!