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spreedtree_8_intro [2017/09/20 16:59]
sechrest
spreedtree_8_intro [2017/09/20 17:07] (current)
sechrest
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 Here's a complete list of the new generators: Here's a complete list of the new generators:
-^Branch | Creates polygonal and subdivision branches (replaces the branch part of Spine and SubDiv).| +^[[branch_generator|Branch]] | Creates polygonal and subdivision branches (replaces the branch part of Spine and SubDiv).| 
-^Frond | Places blade or mesh geometry along a branch (replaces the frond part of Spine).| +^[[frond_generator|Frond]] | Places blade or mesh geometry along a branch (replaces the frond part of Spine).| 
-^Cap | Caps off the end of open branches (replaces the cap part of Spine).| +^[[cap_generator|Cap]] | Caps off the end of open branches (replaces the cap part of Spine).| 
-^BatchedLeaf | Very efficiently creates mesh based leaf geometry (replaces Leaf, computes hundreds of times faster).| +^[[batched_leaf_generator|BatchedLeaf]] | Very efficiently creates mesh based leaf geometry (replaces Leaf, computes hundreds of times faster).| 
-^LeafMesh | Creates mesh-based leaf geometry (also replaces Leaf, slower than BatchedLeaf,​ but you can node edit the results).| +^[[leaf_mesh_generator|LeafMesh]] | Creates mesh-based leaf geometry (also replaces Leaf, slower than BatchedLeaf,​ but you can node edit the results).| 
-^Knot | Adds knots, cavities, gashes, and lumps to branch geometry.| +^[[knot_generator|Knot]] | Adds knots, cavities, gashes, and lumps to branch geometry.| 
-^Fin | Adds small, planar details like peeling bark and fungi to branches.|+^[[fin_generator|Fin]] | Adds small, planar details like peeling bark and fungi to branches.|
  
 ==== Full PBR material workflow ==== ==== Full PBR material workflow ====