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qsunity [2018/10/15 17:43]
sechrest
qsunity [2019/01/14 15:56] (current)
piasecki
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   - **Create or purchase a SpeedTree model:** Whether you use models from our library or create them from scratch using the SpeedTree Modeler, you’ll need a model to get started. Models consist of the SpeedTree files (.SPM) and the textures and component meshes (.OBJ, .FBX) associated with it.    - **Create or purchase a SpeedTree model:** Whether you use models from our library or create them from scratch using the SpeedTree Modeler, you’ll need a model to get started. Models consist of the SpeedTree files (.SPM) and the textures and component meshes (.OBJ, .FBX) associated with it. 
-  - **Export the model as a "​.ST"​ file:** SpeedTree models are [[export_game|exported]] directly into your Ue4 project. SpeedTrees can be exported with up to 3 LODs and a compatible wind for use inside Unity. ​+  - **Export the model as a "​.ST"​ file:** SpeedTree models are [[export_game|exported]] directly into your Unity project. SpeedTrees can be exported with up to 3 LODs and a compatible wind for use inside Unity. ​
   - **Import models into Unity:** SpeedTree models are imported into Unity like any other asset. They come in as a Static Mesh with extra vertex attributes to implement wind and smooth LOD. You can do anything with them that you can do with a Static Mesh inside of Unity. ​   - **Import models into Unity:** SpeedTree models are imported into Unity like any other asset. They come in as a Static Mesh with extra vertex attributes to implement wind and smooth LOD. You can do anything with them that you can do with a Static Mesh inside of Unity. ​
  
 >​**Note**:​ For more help with setup in Unity see __ >​**Note**:​ For more help with setup in Unity see __