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qsue4 [2018/04/09 11:47]
scruggs
qsue4 [2018/04/09 11:50] (current)
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   - **Create or purchase a SpeedTree model:** Whether you use models from our library or create them from scratch using the SpeedTree Modeler, you’ll need a model to get started. Models consist of the SpeedTree files (.SPM) and the textures and component meshes (.OBJ, .FBX) associated with it.    - **Create or purchase a SpeedTree model:** Whether you use models from our library or create them from scratch using the SpeedTree Modeler, you’ll need a model to get started. Models consist of the SpeedTree files (.SPM) and the textures and component meshes (.OBJ, .FBX) associated with it. 
-  - **Export the model as a .ST:** SpeedTree models are [[export_game|exported]] directly into your Ue4 project. SpeedTrees can be exported with up to 3 LODs and a compatible wind for use inside Ue4. +  - **Export the model as a .ST:** SpeedTree models are [[export_game|exported]] directly into your Ue4 project. SpeedTrees can be exported with up to 3 LODs and a compatible wind for use inside Ue4. Our video tutorial is found here: https://​youtu.be/​Fc07a5ZcmP0
   - **Import models into UE4:** SpeedTree models are imported into UE4 like any other asset. They come in as a Static Mesh with extra vertex attributes to implement wind and smooth LOD. You can do anything with them that you can do with a Static Mesh inside of UE4.    - **Import models into UE4:** SpeedTree models are imported into UE4 like any other asset. They come in as a Static Mesh with extra vertex attributes to implement wind and smooth LOD. You can do anything with them that you can do with a Static Mesh inside of UE4.