User Tools

Site Tools


Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
qsue4 [2018/04/09 11:50]
scruggs
qsue4 [2018/10/15 17:33] (current)
sechrest
Line 27: Line 27:
 Log in with a free SpeedTree Store account to export the new SpeedTree samples models to UE4.19. ​ [[exportonlymode|Export-only mode]] replaces our drop-in ready models on the SpeedTree store with a more flexible approach to bringing SpeedTrees to UE4. Log in with a free SpeedTree Store account to export the new SpeedTree samples models to UE4.19. ​ [[exportonlymode|Export-only mode]] replaces our drop-in ready models on the SpeedTree store with a more flexible approach to bringing SpeedTrees to UE4.
  
-SpeedTree models (.SPM) purchased from the store can be opened, allowing artists to change the seasons, texture, and options before exporting a SpeedTree runtime file (.ST). ​ Editing and saving ​is disabled in export only mode.+SpeedTree models (.SPM) purchased from the store can be opened, allowing artists to change the seasons, texture, and options before exporting a SpeedTree runtime file (.ST). ​ Editing and saving ​are disabled in export only mode.
 For the full version of SpeedTree for UE4, simply activate a subscription through the SpeedTree store. For the full version of SpeedTree for UE4, simply activate a subscription through the SpeedTree store.
  
Line 35: Line 35:
  
  
-SpeedTree 8 for UE4 can open SpeedTree files (.SPM) and export them in a format specific to UE4 (.ST). SpeedTree 8 for UE4 will not export meshes outside of the .ST format and is incompatible with other game engines. ​+SpeedTree 8 for UE4 can open SpeedTree files (.SPM) and export them in a format specific to UE4 (.ST). SpeedTree 8 for UE4 will not export meshes outside of the ".ST" ​format and is incompatible with other game engines. ​
  
-Using the SpeedTree Modeler is a three step process:+Using the SpeedTree Modeler is a three-step process:
  
   - **Create or purchase a SpeedTree model:** Whether you use models from our library or create them from scratch using the SpeedTree Modeler, you’ll need a model to get started. Models consist of the SpeedTree files (.SPM) and the textures and component meshes (.OBJ, .FBX) associated with it.    - **Create or purchase a SpeedTree model:** Whether you use models from our library or create them from scratch using the SpeedTree Modeler, you’ll need a model to get started. Models consist of the SpeedTree files (.SPM) and the textures and component meshes (.OBJ, .FBX) associated with it. 
-  - **Export the model as a .ST:** SpeedTree models are [[export_game|exported]] directly into your Ue4 project. SpeedTrees can be exported with up to 3 LODs and a compatible wind for use inside Ue4. Our video tutorial is found here: https://​youtu.be/​Fc07a5ZcmP0+  - **Export the model as a ".ST" file:** SpeedTree models are [[export_game|exported]] directly into your Ue4 project. SpeedTrees can be exported with up to 3 LODs and a compatible wind for use inside Ue4. Our video tutorial is found here: https://​youtu.be/​Fc07a5ZcmP0
   - **Import models into UE4:** SpeedTree models are imported into UE4 like any other asset. They come in as a Static Mesh with extra vertex attributes to implement wind and smooth LOD. You can do anything with them that you can do with a Static Mesh inside of UE4.    - **Import models into UE4:** SpeedTree models are imported into UE4 like any other asset. They come in as a Static Mesh with extra vertex attributes to implement wind and smooth LOD. You can do anything with them that you can do with a Static Mesh inside of UE4.