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qslumberyard [2017/05/30 09:45]
ohlman
qslumberyard [2018/10/15 17:47] (current)
sechrest
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 ===== Activating Your Free License ===== ===== Activating Your Free License =====
  
-The SpeedTree 8 for Lumberyard Modeler is available with a free license provided by Amazon. In order to use the Modeler you will need to [[http://​Store.speedtree.com/​product/​Speedtree-for-lumberyard/​|activate your free license]] on the SpeedTree Store.+The SpeedTree 8 for Lumberyard Modeler is available with a free license provided by Amazon. In order to use the Modeleryou will need to [[http://​Store.speedtree.com/​product/​Speedtree-for-lumberyard/​|activate your free license]] on the SpeedTree Store.
  
 === To activate your license: === === To activate your license: ===
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-SpeedTree 8 for Lumberyard can open SpeedTree files (.SPM) and export them in a format specific to Amazon Lumberyard (.CGF). It’s important to note that SpeedTree 8 for Lumberyard will not export meshes outside of the .CGF format and is incompatible with other game engines, including CryEngine.+SpeedTree 8 for Lumberyard can open SpeedTree files (.SPM) and export them in a format specific to Amazon Lumberyard (.CGF). It’s important to note that SpeedTree 8 for Lumberyard will not export meshes outside of the ".CGF" file format and is incompatible with other game engines, including CryEngine.
  
-Using the SpeedTree Modeler is a three step process:+Using the SpeedTree Modeler is a three-step process:
  
   - **Create or purchase a SpeedTree model:** Whether you use models from our library or create them from scratch using the SpeedTree Modeler, you’ll need a model to get started. Models consist of the SpeedTree files (.SPM) and the textures and component meshes (.OBJ, .FBX) associated with it. Click here to learn more about creating models in SpeedTree.   - **Create or purchase a SpeedTree model:** Whether you use models from our library or create them from scratch using the SpeedTree Modeler, you’ll need a model to get started. Models consist of the SpeedTree files (.SPM) and the textures and component meshes (.OBJ, .FBX) associated with it. Click here to learn more about creating models in SpeedTree.
-  - **Export the model as a .CGF:** SpeedTree models are exported directly into your Lumberyard project. Once they’ve been exported into the project, the asset processor will recognize the .CGF file and process it accordingly. SpeedTrees can be exported with up to 3 LODs with vertex painted colors for wind added procedurally. Once you’ve opened the model in your scene, you will need to enable the wind on the tree you’ll need to turn bending ​to a value greater than 0+  - **Export the model as a ".CGF" file:** SpeedTree models are exported directly into your Lumberyard project. Once they’ve been exported into the project, the asset processor will recognize the ".CGF" ​file and process it accordingly. SpeedTrees can be exported with up to 3 LODs with vertex painted colors for wind added procedurally. Once you’ve opened the model in your scene, you will need to enable the wind on the tree you’ll need to edit the "​Bending"​ value to a value greater than zero
   - **Place models in your scene:** Once imported, SpeedTree models can be placed or painted like any other static mesh. [[http://​docs.aws.amazon.com/​lumberyard/​latest/​gettingstartedguide/​terrain-terrain-vegetation.html|Click here to learn more about placing vegetation in Lumberyard]].   - **Place models in your scene:** Once imported, SpeedTree models can be placed or painted like any other static mesh. [[http://​docs.aws.amazon.com/​lumberyard/​latest/​gettingstartedguide/​terrain-terrain-vegetation.html|Click here to learn more about placing vegetation in Lumberyard]].
  
  
->​**Note**:​ Due to a current bug in the Lumberyard Editor, if the tree is re-exported using a different export method (i.e. a change in what is atlased), Lumberyard will need to be restarted ​as the .MTL file can’t be updated while the Lumberyard Editor is running.+>​**Note**:​ Due to a current bug in the Lumberyard Editor, if the tree is re-exported using a different export method (i.e. a change in what is atlased), Lumberyard will need to be restarted ​becaseu ​the ".MTL" ​file can’t be updated while the Lumberyard Editor is running.
  
 ===== Preparing Your Lumberyard Scene===== ===== Preparing Your Lumberyard Scene=====
  
-After exporting your SpeedTree to your project, there are key elements that will help make your scene look great. ​+After exporting your SpeedTree to your project, there are key elements that will help make your scene look great. ​
  
 === Lighting === === Lighting ===
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 SpeedTree leverages Lumberyard'​s [[http://​docs.aws.amazon.com/​lumberyard/​latest/​userguide/​vegetation-bending-detail-intro.html|native wind mechanism]] for the Lumberyard compatible versions of the Modeler. This wind can be previewed and edited inside of the SpeedTree for Lumberyard Modeler. ([[windly|Lumberyard Wind]]) ​ SpeedTree leverages Lumberyard'​s [[http://​docs.aws.amazon.com/​lumberyard/​latest/​userguide/​vegetation-bending-detail-intro.html|native wind mechanism]] for the Lumberyard compatible versions of the Modeler. This wind can be previewed and edited inside of the SpeedTree for Lumberyard Modeler. ([[windly|Lumberyard Wind]]) ​
  
-When you export the tree for Lumberyard, all of these settings except “Bending” will be imported. There is no mechanism for importing the main bending value via .CGF file, so you'll need to enter your “Bending” value manually in Lumberyard.+When you export the tree for Lumberyard, all of these settings except “Bending” will be imported. There is no mechanism for importing the main bending value via the ".CGF" ​file, so you'll need to enter your “Bending” value manually in Lumberyard.
  
-"​Bending"​ and other [[http://​docs.aws.amazon.com/​lumberyard/​latest/​userguide/​vegetation-params-ref.html|vegetation parameters]] can be accessed in the Terrain, Vegetation panel in Rollup Bar for a previously selected vegetation object. You can adjust parameters for one or more selected objects.+"​Bending"​ and other [[http://​docs.aws.amazon.com/​lumberyard/​latest/​userguide/​vegetation-params-ref.html|vegetation parameters]] can be accessed in the Terrain, Vegetation panel in Rollup Bar for a previously selected vegetation object. You can adjust ​the parameters for one or more selected objects.
  
 The "​Bending"​ Value can be {{ :​vegetation_bar.jpg?​400 |}} The "​Bending"​ Value can be {{ :​vegetation_bar.jpg?​400 |}}