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mesh_anchors [2017/09/13 12:32]
titterton created
mesh_anchors [2017/09/13 13:18] (current)
titterton
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 ====== Mesh Anchors ====== ====== Mesh Anchors ======
-Mesh anchors specify attachment points on mesh assets. ​ These anchors can then be used to generate meshes as children of other meshes. ​ The most common use for this technique is for building image-based branch and leaf structures for low polygon models. ​ The image below shows mesh anchors in use on a model and the meshes as they appear in the [[toolcutout_editor|Cutout Editor]].+Mesh anchors specify attachment points on mesh assets. ​ These anchors can then be used to generate meshes as children of other meshes. ​ The most common use for this technique is for building image-based branch and leaf structures for low polygon models. ​ The image below shows mesh anchors in use on a model and the meshes as they appear in the [[cutout_editor|Cutout Editor]].
  
 {{ ::​mesh_anchor_1.jpg?​nolink |}} {{ ::​mesh_anchor_1.jpg?​nolink |}}
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 The following list contains some tips to keep in mind when using mesh anchors. The following list contains some tips to keep in mind when using mesh anchors.
  
-  * The only place to edit mesh anchors is the [[toolcutout_editor|Cutout Editor]] -- they cannot be assigned to meshes created in other applications.+  * The only place to edit mesh anchors is the [[cutout_editor|Cutout Editor]] -- they cannot be assigned to meshes created in other applications.
   * The [[clusters|cluster]] technique is often the easiest way to create the maps needed for this technique. ​ There are cluster models in the samples folder to help get you started.   * The [[clusters|cluster]] technique is often the easiest way to create the maps needed for this technique. ​ There are cluster models in the samples folder to help get you started.
   * Mesh anchors work even if the parent mesh has been folded, curled, flipped, or otherwise deformed.   * Mesh anchors work even if the parent mesh has been folded, curled, flipped, or otherwise deformed.