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+ | ====== Licensing ====== | ||
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+ | Licensing information can be viewed or edited by choosing the "Edit license data" menu item from the Help menu in the SpeedTree Modeler. | ||
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+ | The Modeler is either licensed to a single machine (with a node-locked license), or it receives licenses from a license server (with a floating license). Either type of license may be bought in the [[https:// | ||
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+ | The SpeedTree Modeler utilizes RLM from [[http:// | ||
+ | {{ :: | ||
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+ | ===== Trial Licenses ===== | ||
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+ | When you first run the SpeedTree Modeler, you will be in trial mode. This mode lets you use the Modeler, but it will only last a few days so you can try out the Modeler before you buy. Exporting meshes is limited by having random polygons removed. Exported animations are also limited to 100 frames. | ||
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+ | In the event that you have not had adequate time to evaluate the application during its free trial period, it is possible to request an extension. Please contact [[mailto: | ||
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+ | ===== Node-Locked Licenses ===== | ||
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+ | Node-locked licenses are the simplest and quickest way to get the SpeedTree Modeler up and running. A node-locked license will only work on a single machine. | ||
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+ | Once a license has been bought on the [[https:// | ||
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+ | ===== Floating Licenses ===== | ||
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+ | Floating licenses work by running a license server on a machine designated to be the host and then having each installation of the Modeler look to that host to get a license. | ||
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+ | Please have someone from your IT department contact [[mailto: | ||
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+ | - Select a machine that will be the license server for your company. | ||
+ | - Download the "End User Bundle" | ||
+ | - Run the command " | ||
+ | - You will receive two files from IDV: " | ||
+ | - Place these files in the "End User Bundle" | ||
+ | - Once the license server is running, all that remains is to make each installation of the SpeedTree Modeler know where to get its license. | ||
+ | - To administer the license server, open a browser and enter "// | ||
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+ | === Getting Through A Firewall === | ||
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+ | You can specify ports in the license file to ensure it can get through your firewall. Modifying the ports in the license file doesn' | ||
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+ | On the host line, you can specify the port that clients use communicate with the server | ||
+ | > HOST //< | ||
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+ | There is also a port for the ISV itself to communicate with the main server process. This port is chosen randomly if it is not supplied. Usually, this is fine, but occasionally you do need to set this port, as well, depending on your firewall settings. | ||
+ | > ISV idvinc port=//< | ||
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