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leaf_mesh_generator [2018/10/15 12:34]
sechrest
leaf_mesh_generator [2018/10/15 12:44] (current)
sechrest
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 == Size Increase % == == Size Increase % ==
-This curve controls the increase in size of the leaf nodes as the [[kcresolution|resolution]] changes. ​ It is often desirable to increase the size of the leaves at lower resolutions to make up for a lower number of leaves.+This curve controls the increase in the size of the leaf nodes as the [[kcresolution|resolution]] changes. ​ It is often desirable to increase the size of the leaves at lower resolutions to make up for a lower number of leaves.
  
 == Mesh LOD == == Mesh LOD ==
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 == Face == == Face ==
-Spins leaves around their stem so that their "​up"​ vector points in the direction of the parent'​s growth. ​ Use this property to make the leaves face out relative to their parent.+Spins the leaves around their stem so that their "​up"​ vector points in the direction of the parent'​s growth. ​ Use this property to make the leaves face out relative to their parent.
  
 >​**Note:​** Interval and Phyllotaxy generation modes work best with these properties. ​ These modes give each leaf an idea of which side they'​re on.  Doing so makes a positive value for "​Align,"​ "​Face,"​ and "​Fold"​ all work the same, regardless where the leaf was generated. >​**Note:​** Interval and Phyllotaxy generation modes work best with these properties. ​ These modes give each leaf an idea of which side they'​re on.  Doing so makes a positive value for "​Align,"​ "​Face,"​ and "​Fold"​ all work the same, regardless where the leaf was generated.
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 ===== Final Adjustments ===== ===== Final Adjustments =====
-These edits are applied to the leaf meshes as a groupafter Local Orientation and Sensitivity are computed.+These edits are applied to the leaf meshes as a group after Local Orientation and Sensitivity are computed.
  
 == Up == == Up ==
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 ==Scalar== ==Scalar==
-Use this property to scale how much the leaf moves during wind simulations. ​ The amount and frequency of motion ​is set on the [[fan|Fan]] object. ​ The left hand side of the profile curve corresponds to the pivot point. ​ The right hand side corresponds to the vertex farthest away.+Use this property to scale how much the leaf moves during wind simulations. ​ The amount and frequency of motion ​are set on the [[fan|Fan]] object. ​ The left-hand side of the profile curve corresponds to the pivot point. ​ The right-hand side corresponds to the vertex farthest away.
  
->​**Note:​** The left hand side of the profile curve must be zero to avoid disconnections ​from parent.+>​**Note:​** The left-hand side of the profile curve must be zero to avoid disconnecting ​from the parent.
  
 ==Group== ==Group==
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 ^Set | Sets the color directly using the "​Value"​ property (parent colors are ignored). | ^Set | Sets the color directly using the "​Value"​ property (parent colors are ignored). |
-^Offset from parent | The "​Value"​ property is added to the the vertex color inherited from the parent. |+^Offset from parent | The "​Value"​ property is added to the vertex color inherited from the parent. |
  
 ==Value== ==Value==
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 ^Set | Sets the color directly using the "​Value"​ property (parent colors are ignored). | ^Set | Sets the color directly using the "​Value"​ property (parent colors are ignored). |
-^Offset from parent | The "​Value"​ property is added to the the vertex color inherited from the parent. |+^Offset from parent | The "​Value"​ property is added to the vertex color inherited from the parent. |
  
 ==Value== ==Value==
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 ^Set | Sets the color directly using the "​Value"​ property (parent colors are ignored). | ^Set | Sets the color directly using the "​Value"​ property (parent colors are ignored). |
-^Offset from parent | The "​Value"​ property is added to the the vertex color inherited from the parent. |+^Offset from parent | The "​Value"​ property is added to the vertex color inherited from the parent. |
  
 ==Value== ==Value==
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 == Style == == Style ==
-Use this property to set how the leaves behave during collision computations from the the following options:+Use this property to set how the leaves behave during collision computations from the following options:
  
 ^Everything | Leaves in this generator collide with each other and all other leaves.| ^Everything | Leaves in this generator collide with each other and all other leaves.|
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 ^Nothing |These leaves do not participate in collision computations.| ^Nothing |These leaves do not participate in collision computations.|
  
-== Take Parent ​==+== Take parent ​==
 When enabled, if a leaf in this generator is removed, its parent is also removed. ​ Use this option to take away twigs supporting leaves that are removed. When enabled, if a leaf in this generator is removed, its parent is also removed. ​ Use this option to take away twigs supporting leaves that are removed.
 +
 +== Ignore parent==
 +Check this box to have leaves ignore their parent when checking collisions. ​ This is useful when you're certain that the base of the leaf will frequently collide but the tips will not.
 +
 +== Also remove descendants ==
 +If this leaf is eliminated during collision computations,​ checking this box will ensure that any of its children (and their children and so on) are also eliminated. ​ This feature is useful when leaf meshes are used to represent image-based branches and have other leaves as children.
  
 == Weight == == Weight ==