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knot_generator [2017/05/10 10:43]
127.0.0.1 external edit
knot_generator [2017/09/15 12:44]
titterton
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 ===== Random Seeds ===== ===== Random Seeds =====
-Properties that have [[toolvariance_editor|variance]] are given random values based on a seed value in this group. ​ Vary the seeds in this group to randomize only the properties associated with the seed type. +Properties that have [[variance_editor|variance]] are given random values based on a seed value in this group. ​ Vary the seeds in this group to randomize only the properties associated with the seed type. 
  
 == Randomize All == == Randomize All ==
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 ===== Material ===== ===== Material =====
-The properties in this group control the material assignments. ​ The actual material used is a function of the material weights and [[kcseasons|season]] settings.+The properties in this group control the material assignments. ​ The actual material used is a function of the material weights and [[seasons|season]] settings.
  
 >​**Note:​** The "​Outer"​ section automatically inherits the parent branch material. >​**Note:​** The "​Outer"​ section automatically inherits the parent branch material.
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 ==Material== ==Material==
-Specifies a named [[kcmaterials|material]] or [[toolmaterial_sets|material set]].+Specifies a named [[materials_pbr|material]] or [[material_sets|material set]].
  
 ==Weight== ==Weight==
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 ==Material== ==Material==
-Specifies a named [[kcmaterials|material]] or [[toolmaterial_sets|material set]].+Specifies a named [[materials_pbr|material]] or [[material_sets|material set]].
  
 ==Weight== ==Weight==
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 ==Resolution== ==Resolution==
-Scales the number of slices and rings for each [[kcresolution|Resolution]].+Scales the number of slices and rings for each [[resolution|Resolution]].
  
 =====Dynamic LOD===== =====Dynamic LOD=====
-The [[kclod|Dynamic LOD System]] automatically creates multiple levels of detail for a model. ​ The purpose is to allow the model to degrade in detail in real-time applications. ​ This should not be confused with [[kcresolution|Resolution]],​ which is designed to set the polygonal resolution of a model exported for VFX use.+The [[lod|Dynamic LOD System]] automatically creates multiple levels of detail for a model. ​ The purpose is to allow the model to degrade in detail in real-time applications. ​ This should not be confused with [[resolution|Resolution]],​ which is designed to set the polygonal resolution of a model exported for VFX use.
  
 ==Weight== ==Weight==
-This value influences how likely nodes in this generator will be kept during [[kclod|LOD]] computations. The generator with the higher value will have priority over the other generators of the same type. Knots are considered "​decorations"​ in the [[kclod|LOD]] system.+This value influences how likely nodes in this generator will be kept during [[lod|LOD]] computations. The generator with the higher value will have priority over the other generators of the same type. Knots are considered "​decorations"​ in the [[lod|LOD]] system.
  
 ==Ring segments== ==Ring segments==
-Scales back the amount of ring segments for each successive [[kclod|LOD]]. ​+Scales back the amount of ring segments for each successive [[lod|LOD]]. ​
  
 ==Slice segments== ==Slice segments==
-Scales back the number of slices for each successive [[kclod|LOD]]. ​+Scales back the number of slices for each successive [[lod|LOD]]. ​
  
 =====Lightmap===== =====Lightmap=====