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kclightmap [2018/02/12 09:53]
piasecki
kclightmap [2018/02/12 10:28] (current)
piasecki
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-In order to use static lighting (Lightmass) you must compute a set of unwrapped UV coordinates for the model. ​ This UV mapping is referred to as the lightmap for the model. ​ Getting a good lightmap is one part science and one part art.  The following steps detail how to go about computing lightmap UV mapping in SpeedTree.+In order to use static lighting (e.g., Lightmass ​in UE4) you must compute a set of unwrapped UV coordinates for the model. ​ This UV mapping is referred to as the lightmap for the model. ​ Getting a good lightmap is one part science and one part art.  The following steps detail how to go about computing lightmap UV mapping in SpeedTree.
  
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