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kcgrowth [2017/09/13 11:59]
titterton removed
kcgrowth [2018/10/16 12:52] (current)
sechrest
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 >​**Note**:​ The legacy generators [[spine_generator|Spine]] and [[leaf_generator|Leaf]] do not support growth in version 8.  They must be [[toolupgrade|upgraded]] before they can be used in the growth system. >​**Note**:​ The legacy generators [[spine_generator|Spine]] and [[leaf_generator|Leaf]] do not support growth in version 8.  They must be [[toolupgrade|upgraded]] before they can be used in the growth system.
  
-The typical workflow for editing growth is to first get the model correct with growth disabled. ​ Then, run the Growth Wizard (described below) to get the basics in place and then fine tune the behavior by editing each generator'​s growth properties and adjusting the overall speed and timing on the Timeline Bar.+The typical workflow for editing growth is to first get the model correct with growth disabled. ​ Then, run the Growth Wizard (described below) to get the basics in place and then fine-tune the behavior by editing each generator'​s growth properties and adjusting the overall speed and timing on the Timeline Bar.
  
 ===== Growth Wizard ===== ===== Growth Wizard =====
-Access the Growth Wizard by selecting it from the "​Tools"​ menu or clicking the "​Wizard"​ button in the growth ​group on the Timeline bar.  You will be presented with the following options:+Access the Growth Wizard by selecting it from the "​Tools"​ menu or clicking the "​Wizard"​ button in the "​Growth" ​group on the Timeline bar.  You will be presented with the following options:
  
   * **Grow** - The model will develop into its final form gradually with branches and leaves beginning to grow once their parents have started growing.   * **Grow** - The model will develop into its final form gradually with branches and leaves beginning to grow once their parents have started growing.
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 The first option, "​Grow",​ is suitable for most applications. ​ It will set up all branches and leaves to start growing off their parent once the parent has grown a little (all "​Timing"​ generator properties are set to "​Parent"​). ​ The result is a continuous growth look where the tree organically grows into its final form. The first option, "​Grow",​ is suitable for most applications. ​ It will set up all branches and leaves to start growing off their parent once the parent has grown a little (all "​Timing"​ generator properties are set to "​Parent"​). ​ The result is a continuous growth look where the tree organically grows into its final form.
  
-The "​Reveal"​ option is necessary ​in any instance where growing branches can't move without causing artifacts in the final production. ​ The best example is any case where branches grow around each other or a mesh used as a stand in for a scene object. ​ All "​Timing"​ generator properties in this case are set to "In place",​ which means once the parent reaches the point where the child originates, the child will start growing.+The "​Reveal"​ option is necessary ​for any instance where growing branches can't move without causing artifacts in the final production. ​ The best example is any case where branches grow around each other or a mesh used as a stand-in for a scene object. ​ All "​Timing"​ generator propertiesin this caseare set to "In place",​ which means once the parent reaches the point where the child originates, the child will start growing.
  
 >​**Note**: ​ You can mix and match these types after the wizard has finished. ​ Take a look at the "​trellis_growth.spm"​ example. ​ The vines growing around the trellis use "In place" timing, the rest of the model uses "​Parent"​ timing. >​**Note**: ​ You can mix and match these types after the wizard has finished. ​ Take a look at the "​trellis_growth.spm"​ example. ​ The vines growing around the trellis use "In place" timing, the rest of the model uses "​Parent"​ timing.
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 ===== Using the Timeline ===== ===== Using the Timeline =====
-Once the wizard has finished use the [[tooltimeline|Timeline Bar]] to control the timing. ​ First make sure your end frame matches the shot.  Then use the "​Speed"​ control and corresponding curve to adjust how fast the model grows. ​ All "​Speed"​ properties on the generators are scalars applied to this central speed value. ​ Adjust the value until the model is at the stage you need it to be in on the last frame. ​ Growth computations naturally have a lot of variation and are subject to curve edits and node edits on individual pieces. ​ The only way to ensure your model is at the stage you need it to be in on a particular frame is to edit the speed and speed curve.+Once the wizard has finisheduse the [[tooltimeline|Timeline Bar]] to control the timing. ​ Firstmake sure your end frame matches the shot.  Then use the "​Speed"​ control and corresponding curve to adjust how fast the model grows. ​ All "​Speed"​ properties on the generators are scalars applied to this central speed value. ​ Adjust the value until the model is at the stage you need it to be in on the last frame. ​ Growth computations naturally have a lot of variation and are subject to curve edits and node edits on individual pieces. ​ The only way to ensure your model is at the stage you need it to be in on a particular frame is to edit the speed and speed curve.
  
 ===== Editing Properties ===== ===== Editing Properties =====
-Mose generators have a series of growth properties in a group labelled ​"​Growth"​. ​ These properties are described in detail on each generator'​s reference page.  Use them to control the timing, speed, orientation,​ and all other aspects of growth for each component of the model.+Mose generators have a series of growth properties in a group labeled ​"​Growth"​. ​ These properties are described in detail on each generator'​s reference page.  Use them to control the timing, speed, orientation,​ and all other aspects of growth for each component of the model.
  
 ===== Exporting ===== ===== Exporting =====