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introduction_to_speedtree_8_for_lumberyard [2017/04/12 15:09]
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introduction_to_speedtree_8_for_lumberyard [2017/04/17 11:03] (current)
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 Using  the SpeedTree Modeler is a three step process: Using  the SpeedTree Modeler is a three step process:
   * **Create or purchase a SpeedTree model.** Whether you use models from our library or create one from scratch using the SpeedTree Modeler, you'll need a model to get started. Models consist of the SpeedTree files (.spm, ) and the textures and component meshes (.obj, .fbx) associated with it. Click here to learn more about creating models in SpeedTree.   * **Create or purchase a SpeedTree model.** Whether you use models from our library or create one from scratch using the SpeedTree Modeler, you'll need a model to get started. Models consist of the SpeedTree files (.spm, ) and the textures and component meshes (.obj, .fbx) associated with it. Click here to learn more about creating models in SpeedTree.
-  * **Export the model as a .cgf** SpeedTree models are exported directly into your Lumberyard project. Once they’ve been exported into the project, the asset processor will recognize the .cgf file and process it accordingly. ​peedTrees ​can be exported with up to 3 LODs with vertex painted colors for wind added procedurally. ​ Once you’ve opened the model in your scene, you will need to turn   +  * **Export the model as a .cgf** SpeedTree models are exported directly into your Lumberyard project. Once they’ve been exported into the project, the asset processor will recognize the .cgf file and process it accordingly. ​SpeedTrees ​can be exported with up to 3 LODs with vertex painted colors for wind added procedurally. ​ Once you’ve opened the model in your scene, you will need to turn   
   * **Place models in your scene**. Once imported, SpeedTree models can be placed or painted like any other static mesh. Click here to learn more about placing SpeedTree models in UE4.   * **Place models in your scene**. Once imported, SpeedTree models can be placed or painted like any other static mesh. Click here to learn more about placing SpeedTree models in UE4.