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Introduction to SpeedTree 8 for Lumberyard

Welcome to SpeedTree 8 for Lumberyard. The pages in this section detail how to use the SpeedTree tools and models to their maximum effect in your Lumberyard.

How Does It Work?

The SpeedTree 8 for Lumberyard Modeler is provided for free by Amazon. In order to use the Modeler you will need to activate your free license on the SpeedTree Store.

SpeedTree 8 for lumberyard can open SpeedTree files (.spm) and export them in a format specific to Amazon Lumberyard (.cgf) It’s important to not that SpeedTree 8 for lumberyard will not export meshes outside of the .cgf format and is incompatible with other game engines, including Cryengine.

Using the SpeedTree Modeler is a three step process:

  • Create or purchase a SpeedTree model. Whether you use models from our library or create one from scratch using the SpeedTree Modeler, you'll need a model to get started. Models consist of the SpeedTree files (.spm, ) and the textures and component meshes (.obj, .fbx) associated with it. Click here to learn more about creating models in SpeedTree.
  • Export the model as a .cgf SpeedTree models are exported directly into your Lumberyard project. Once they’ve been exported into the project, the asset processor will recognize the .cgf file and process it accordingly. SpeedTrees can be exported with up to 3 LODs with vertex painted colors for wind added procedurally. Once you’ve opened the model in your scene, you will need to turn
  • Place models in your scene. Once imported, SpeedTree models can be placed or painted like any other static mesh. Click here to learn more about placing SpeedTree models in UE4.
Topics in this Section

Follow the links below for detailed information about using SpeedTree with Amazon Lumberyard.

  • Introduction to New Features
  • Modeling Basics in SpeedTree
  • Applying Lumberyard Wind
  • Using SpeedTrees in Lumberyard
  • Editng LODs