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import_3ds_max [2017/09/13 11:01]
titterton created
import_3ds_max [2017/09/13 12:54] (current)
titterton
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 ======Importing to 3ds Max====== ======Importing to 3ds Max======
  
-After [[ExpStaticMesh|exporting]] a mesh from the SpeedTree Modeler, you can use the included MAXScript to load it into Max and recreate the materials as closely as possible.+After [[Export_Static_Mesh|exporting]] a mesh from the SpeedTree Modeler, you can use the included MAXScript to load it into Max and recreate the materials as closely as possible.
  
 To install it, go to the Utilities tab and select //​MAXScript"​. Select "Run Script// from the ensuing rollout and browse to the script, which can be found at //<apps install>/​scripts/​3ds Max/​SpeedTreeImporter.ms//​. To install it, go to the Utilities tab and select //​MAXScript"​. Select "Run Script// from the ensuing rollout and browse to the script, which can be found at //<apps install>/​scripts/​3ds Max/​SpeedTreeImporter.ms//​.