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impmax [2017/09/13 12:22]
titterton removed
impmax [2018/01/11 11:20] (current)
titterton
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 =====Importing===== =====Importing=====
  
-Once the MAXscript has been run, you will have a new rollout with buttons for "​Import",​ "​Import for V-Ray", ​and "​Import for Mental Ray".+Once the MAXscript has been run, you will have a new rollout with buttons for "​Import",​ "​Import for V-Ray",​ "​Import for Mental Ray", "​Import for Redshift",​ and "​Import for Arnold".
  
 When one of these buttons is clicked, it will ask to load a SpeedTree Material (.stmat) file. You don't need to worry about the format of the actual mesh exported from the SpeedTree Modeler, as that information is stored in the stmat file. The only difference between the three importers is the type of materials made after the mesh itself is imported. When one of these buttons is clicked, it will ask to load a SpeedTree Material (.stmat) file. You don't need to worry about the format of the actual mesh exported from the SpeedTree Modeler, as that information is stored in the stmat file. The only difference between the three importers is the type of materials made after the mesh itself is imported.
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-For examples, please see the MakeSpeedTreeMaterial,​ MakeSpeedTreeMaterialVray, ​and MakeSpeedTreeMaterialMentalRay functions in SpeedTreeImporter.ms.+For examples, please see the MakeSpeedTreeMaterial,​ MakeSpeedTreeMaterialVray,​ MakeSpeedTreeMaterialMentalRay, MakeSpeedTreeMaterialRedshift,​ MakeSpeedTreeMaterialArnold ​functions in SpeedTreeImporter.ms.