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+ | ====== Importing to Lumberyard ====== | ||
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+ | SpeedTree 8 has the ability to export directly to [[https:// | ||
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+ | {{ :: | ||
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+ | =====Export===== | ||
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+ | Exporting to Lumberyard is accomplished with that option in the File menu. This will show the standard [[expgame|Game Export Dialog]], though a few options will be set for you to facilitate a smooth export to Lumberyard. | ||
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+ | > | ||
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+ | =====Lumberyard===== | ||
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+ | Once you export the tree to your Lumberyard project directory, the asset processor will prepare it for use in Lumberyard. | ||
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+ | ===Brush=== | ||
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+ | The easiest way to add a single tree is to place it in the scene as a [[http:// | ||
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+ | ===Vegetation=== | ||
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+ | A better method for adding trees in bulk is to use [[http:// | ||
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+ | ===Bending=== | ||
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+ | When adding trees to the Lumberyard scene as vegetation, you have the option of enabling [[http:// | ||
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+ | Global bending is applied to the tree in the vegetation settings. This just bends the tree over. When active, however, you will also get detail bending, which is enabled on materials where necessary. Detail bending includes smaller branch and leaf motion. The SpeedTree Modeler makes it very easy to tune and preview the [[windly|wind effects for Lumberyard]]. | ||
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