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Creating Realistic Bark


Extra Tips




Now that you have PBR at your fingertips: these are some helpful tips for rendering beautiful organic looking barks for your trees.


Artistic Direction


This section is highly subjective to the artist. Our new SpeedTree 8 library includes many different options and multiple maps to choose front. Here are some basic set ups that will help with quick tweaking:

Flaky Bark

  • using a tilted height map with displacement

Rough Bark

  • Boost the Normal's contrast
  • set your gloss levels lower (but keep in mind that gloss also helps show depth).
  • add displacement
  • optional: use displacement from a height map

Smooth Bark

  • decrease the Normal's contrast
  • increase the gloss value

Ridged Bark

  • using displacement, push the U scale up high with the V scale moderately low
  • use flares
  • increase contrast of the normal

Wet Bark

  • Contrasted normal
  • boost saturation
  • increase gloss

Changing Bark

  • use a shell or multiple shell for transitions
  • use different materials per generator and use the branch blending options


Burnt Bark

  • remove saturation in the color map
  • increase the contrast in the gloss for dull and shiny bits to stand out
  • change the specular to a dark shade
  • add small amount of metallic value