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generators [2017/09/12 18:16]
titterton
generators [2017/09/13 12:36] (current)
titterton
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 Procedural modeling involves editing a variety of parameters and their variances that govern the creation of a tree. Generators are the objects that provide this level of procedural generation. Procedural modeling involves editing a variety of parameters and their variances that govern the creation of a tree. Generators are the objects that provide this level of procedural generation.
  
-Generators create and control groups of [[kcnodes|Nodes]], which comprise the geometry of tree model. Editing the values and variances of the [[kcproperties|Properties]] of the Generators and controlling their hierarchy creates the procedural generation of the tree.+Generators create and control groups of [[nodes|Nodes]], which comprise the geometry of tree model. Editing the values and variances of the [[properties|Properties]] of the Generators and controlling their hierarchy creates the procedural generation of the tree.
  
  
 ===== Generation Editor ===== ===== Generation Editor =====
  
-The [[toolgeneration_editor|Generator Editor]] is where you edit the basic structure of the tree. Generators are connected here, and the tree's procedural structure can be edited by changing these connections.+The [[generation_editor|Generator Editor]] is where you edit the basic structure of the tree. Generators are connected here, and the tree's procedural structure can be edited by changing these connections.
  
 ===== Generator Types ===== ===== Generator Types =====
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 | {{ :​tree.jpg?​80 }} | **[[tree_generator|Tree Generator]]**\\ Every SpeedTree has exactly one Tree Generator, which is where you set global settings for the tree. | | {{ :​tree.jpg?​80 }} | **[[tree_generator|Tree Generator]]**\\ Every SpeedTree has exactly one Tree Generator, which is where you set global settings for the tree. |
-| {{ :​branch.jpg?​80 }} | **[[branch_generator|Branch Generator]]**\\ The Branch Generator is responsible for generating trunks, branches, and roots. It can also be used for [[handdrawing|hand-drawn branches]]. | +| {{ :​branch.jpg?​80 }} | **[[branch_generator|Branch Generator]]**\\ The Branch Generator is responsible for generating trunks, branches, and roots. It can also be used for [[hand_drawing|hand-drawn branches]]. | 
-| {{ :​leafmesh.jpg?​80 }} | **[[leaf_mesh_generator|Leaf Mesh Generator]]**\\ The Leaf Mesh Generator is responsible for any type of leaf geometry or [[atclusters|Cluster]]. | +| {{ :​leafmesh.jpg?​80 }} | **[[leaf_mesh_generator|Leaf Mesh Generator]]**\\ The Leaf Mesh Generator is responsible for any type of leaf geometry or [[clusters|Cluster]]. | 
-| {{ :​batchleaf.jpg?​80 |}} | **[[batchedleaf_generator|Batched Leaf Generator]]**\\ On VFX trees with many thousands of leaves, this Generator forgoes individual node editing for orders-of-magnitude faster computation. |+| {{ :​batchleaf.jpg?​80 |}} | **[[batched_leaf_generator|Batched Leaf Generator]]**\\ On VFX trees with many thousands of leaves, this Generator forgoes individual node editing for orders-of-magnitude faster computation. |
 | {{ ::​frond.jpg?​80 |}} | **[[frond_generator|Frond Generator]]**\\ The Frond Generator will create a mesh deforms along a parent branch spine. This is useful to make palm fronds or ferns. | | {{ ::​frond.jpg?​80 |}} | **[[frond_generator|Frond Generator]]**\\ The Frond Generator will create a mesh deforms along a parent branch spine. This is useful to make palm fronds or ferns. |