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force_object [2017/09/15 13:24]
titterton
force_object [2018/10/15 17:09] (current)
sechrest
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 ======Force====== ======Force======
-The properties on force objects control how [[forces|forces]] affect the model and the scene.+The properties on force objects control how [[kcforces|forces]] affect the model and the scene.
  
->​**Note:​** Forces operate only on [[generators|Generators]] or [[nodes|Nodes]] where the force is enabled in the "​Forces"​ property group.+>​**Note:​** Forces operate only on [[generators|Generators]] or [[kcnodes|Nodes]] where the force is enabled in the "​Forces"​ property group.
  
 =====Force===== =====Force=====
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 ==Enabled== ==Enabled==
-Use this property to toggle the force'​s influence on model computation. ​ Disabling a mesh force will stop it from influencing the model but it will not take it out of the model if it is set to be included (see "​Include in Model,"​ below).+Use this property to toggle the force'​s influence on model computation. ​ Disabling a Mesh force will stop it from influencing the model but it will not take it out of the model if it is set to be included (see "​Include in Model,"​ below).
  
 ==Type== ==Type==
-Sets the type of [[forces#Force Types|force]].+Sets the type of [[kcforces#Force Types|force]].
  
 ==Strength== ==Strength==
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 ==Color== ==Color==
-Sets the color of the force indicator in the [[tree_window|Tree Window]].+Sets the color of the force indicator in the [[tooltree_window|Tree Window]].
  
 ==Indicator Scale== ==Indicator Scale==
-Sets the size of the icon used to represent the force in the [[tree_window|Tree Window]]. ​ This property has no effect on the size of actual mesh forces.+Sets the size of the icon used to represent the force in the [[tooltree_window|Tree Window]]. ​ This property has no effect on the size of actual mesh forces.
  
 =====Mesh===== =====Mesh=====
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 ==Mesh== ==Mesh==
-Specifies a named [[meshes|mesh asset]].+Specifies a named [[kcmeshes|mesh asset]].
  
 ==Force action== ==Force action==
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 Specifies what happens to spines that are using this mesh from the following options: Specifies what happens to spines that are using this mesh from the following options:
  
-^ All | All nodes will be kept regardless whether they collide with the mesh or not. |+^ All | All nodes will be kept regardless ​of whether they collide with the mesh or not. |
 ^ Hits | Only nodes that collide with this mesh will be kept (if this force is enabled on the generator). All others will be destroyed. | ^ Hits | Only nodes that collide with this mesh will be kept (if this force is enabled on the generator). All others will be destroyed. |
 ^ Misses | Only nodes that do not collide with this mesh force will be kept (if this force is enabled on the generator). All others will be destroyed. | ^ Misses | Only nodes that do not collide with this mesh force will be kept (if this force is enabled on the generator). All others will be destroyed. |
  
 ==Obstruction Distance== ==Obstruction Distance==
-Sets the distance from the base of each spine node where obstruction by the mesh force is prohibited. It is sometimes desirable to refrain from obstructing the very base of branches so that they are able to begin their growth without being immediately redirected by mesh forces. ​+Sets the distance from the base of each spine node where obstruction by the Mesh force is prohibited. It is sometimes desirable to refrain from obstructing the very base of branches so that they are able to begin their growth without being immediately redirected by mesh forces. ​
  
 ==Max Iterations== ==Max Iterations==
-When a mesh collision is detected, this property determines how many attempts are made to continue on without going through the mesh.  More iterations ​means a better chance of finding a route at the expense of slower computation times.+When a mesh collision is detected, this property determines how many attempts are made to continue on without going through the mesh.  More iterations ​mean a better chance of finding a route at the expense of slower computation times.
  
 ==Max Angle== ==Max Angle==
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 ==Ambient Occluder== ==Ambient Occluder==
-When the mesh is not being included in the model, check this property to allow the mesh to contribute to [[lighting#​ambient_occlusion|ambient occlusion]] computations.+When the mesh is not being included in the model, check this property to allow the mesh to contribute to [[kclighting#​ambient_occlusion|ambient occlusion]] computations.
  
 ==Level of Detail== ==Level of Detail==
 Specifies which mesh LOD, if available, is used for the current LOD state. Specifies which mesh LOD, if available, is used for the current LOD state.
  
->​**Note:​** LOD meshes must be assigned to the [[meshes|mesh assets]] for this property to work.+>​**Note:​** LOD meshes must be assigned to the [[kcmeshes|mesh assets]] for this property to work.
  
 ====Material==== ====Material====
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 ==Material== ==Material==
-Specifies a named material from the [[meshes_bar|Mesh Asset Bar]].+Specifies a named material from the [[toolmeshesbar|Mesh Asset Bar]].
  
 ==Color== ==Color==
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 ==Include== ==Include==
-Type the name of a mesh force in this property. That mesh will be used to indicate the only region where this force is applied.+Type the name of a Mesh force in this property. That mesh will be used to indicate the only region where this force is applied.
  
 ==Exclude== ==Exclude==
-Type the name of a mesh force in this property. That mesh will be used to indicate the region where this force will not be applied.+Type the name of a Mesh force in this property. That mesh will be used to indicate the region where this force will not be applied.
  
 =====Animation===== =====Animation=====
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 ==Profile== ==Profile==
-Controls the animation, as follows: ​ The left hand side of the curve corresponds to the percentage of the force applied at the start frame. ​ The right hand side corresponds to the percentage of the force applied at the end of the animation duration.+Controls the animation, as follows: ​ The left-hand side of the curve corresponds to the percentage of the force applied at the start frame. ​ The right-hand side corresponds to the percentage of the force applied at the end of the animation duration.
  
 ====Growth==== ====Growth====
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 ==Lifetime %== ==Lifetime %==
-Controls the strength of the force over the duration of the growth animation. ​ The left hand side of the curve corresponds to the percentage of the force applied at the start of the growth animation. ​ The right hand side corresponds to the percentage of the force applied at the end of the growth animation.+Controls the strength of the force over the duration of the growth animation. ​ The left-hand side of the curve corresponds to the percentage of the force applied at the start of the growth animation. ​ The right-hand side corresponds to the percentage of the force applied at the end of the growth animation.
  
 =====Transform===== =====Transform=====