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fanvfx [2017/09/11 15:05]
sechrest
fanvfx [2018/10/15 17:15] (current)
sechrest
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 ==Direction== ==Direction==
-Sets the response time for direction changes. ​ It is how long in seconds it would take the model to react to a 180 degree change in wind direction.+Sets the response time for direction changes. ​ It is how long in seconds it would take the model to react to a 180-degree change in wind direction.
  
 ===== VFX Branch Motion ===== ===== VFX Branch Motion =====
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 {{ ::​branches.jpg?​nolink |}} {{ ::​branches.jpg?​nolink |}}
  
->​**Note**: ​ As with all wind curves, the left hand side of VFX Branch Motion curves correspond to minimum wind conditions and the right hand side corresponds to maximum wind conditions. ​ Current wind strength is indicated by the black line.+>​**Note**: ​ As with all wind curves, the left-hand side of VFX Branch Motion curves correspond to minimum wind conditions and the right-hand side corresponds to maximum wind conditions. ​ Current wind strength is indicated by the black line.
  
 ====Scalars==== ====Scalars====
-These values scale the corresponding ​affect ​by the value entered for each of the five branch wind groups.+These values scale the corresponding ​effect ​by the value entered for each of the five branch wind groups.
  
 ====Shared==== ====Shared====
-The properties in this group affect the entire model, essentially making it sway in the wind.  This is typically the slowest moving group and uses small values for bend and turbulence. ​ Large tree models ​typcially ​rely on this group for trunk bending so as not to waste a wind level on the trunk.+The properties in this group affect the entire model, essentially making it sway in the wind.  This is typically the slowest moving group and uses small values for bend and turbulence. ​ Large tree models ​typically ​rely on this group for trunk bending so as not to waste a wind level on the trunk.
  
 ==Bend== ==Bend==
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 ==Start== ==Start==
-This property designates the percentage ​up the tree where the "​Shared"​ wind effect begins. ​ Use this to prevent trunk motion near the bottom of large, stout models like oak trees by raising this value. ​ Small plants and thin trunks should use lower values, even 0.0.+This property designates the percentage ​along the tree where the "​Shared"​ wind effect begins. ​ Use this to prevent trunk motion near the bottom of large, stout models like oak trees by raising this value. ​ Small plants and thin trunks should use lower values, even 0.0.
  
 ====Levels 1, 2, 3, and 4==== ====Levels 1, 2, 3, and 4====
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 ==Flexibility== ==Flexibility==
-This property control how much ripple will be seen during branch movement. ​ Use high values for this for flexible, soft stemmed plants and zero this value out for woody branches.+This property control how much ripple will be seen during branch movement. ​ Use high values for this for flexible, soft-stemmed plants and zero this value out for woody branches.
  
 ==Independence== ==Independence==
-This value controls how synchronized branch motion appears. ​ High values indicate that each branch moves independently and does not appear to be in unison with neighboring branches. ​ A value of 0.0 means all branches at this level move together. ​ Carefully chosen numbers here will reveal waves of wind rolling through the model while maintaining some chaotic motions. ​ This values ​is typically greater than 1.0 and less than 10.0.+This value controls how synchronized branch motion appears. ​ High values indicate that each branch moves independently and does not appear to be in unison with neighboring branches. ​ A value of 0.0 means all branches at this level move together. ​ Carefully chosen numbers here will reveal waves of wind rolling through the model while maintaining some chaotic motions. ​ This value is typically greater than 1.0 and less than 10.0.
  
 ==Disable== ==Disable==
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 Leaves are assigned a group by one of their wind properties ([[batchedleaf_generator#​Wind|Batched leaves]] and [[leaf_mesh_generator#​Wind|leaf meshes]]). ​ Use this group setting to differentiate between leaves and other sorts of geometry like fruit during wind animation. Leaves are assigned a group by one of their wind properties ([[batchedleaf_generator#​Wind|Batched leaves]] and [[leaf_mesh_generator#​Wind|leaf meshes]]). ​ Use this group setting to differentiate between leaves and other sorts of geometry like fruit during wind animation.
  
->​**Note**: ​ As with all wind curves, the left hand side of VFX Leaf Motion curves correspond to minimum wind conditions and the right hand side corresponds to maximum wind conditions. ​ Current wind strength is indicated by the black line.+>​**Note**: ​ As with all wind curves, the left-hand side of VFX Leaf Motion curves correspond to minimum wind conditions and the right-hand side corresponds to maximum wind conditions. ​ Current wind strength is indicated by the black line.
  
 ====Scalars==== ====Scalars====
-These values scale the corresponding ​affect ​by the value entered for each of the two leaf wind groups.+These values scale the corresponding ​effect ​by the value entered for each of the two leaf wind groups.
  
 ====Groups 1 & 2==== ====Groups 1 & 2====
-These are the properties ​than control wind behavior for each group. ​ Because leaf animation is based on rotations, it is recommended that leaf wind weight profile curves be at or near max curves. ​ Any change in weight from the base to the tip of a leaf will be magnified in high wind conditions.+These are the properties ​that control wind behavior for each group. ​ Because leaf animation is based on rotations, it is recommended that leaf wind weight profile curves be at or near max curves. ​ Any change in weight from the base to the tip of a leaf will be magnified in high wind conditions.
  
 ==Bend== ==Bend==
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 ===Turbulence=== ===Turbulence===
-These properties control how much the leaves will oscillate around the position determined by the "​Bend"​ property in this group. ​ Use turbulence to simulate the lower frequency, direction dependent leaf motion.+These properties control how much the leaves will oscillate around the position determined by the "​Bend"​ property in this group. ​ Use turbulence to simulate the lower frequency, direction-dependent leaf motion.
  
 ==Frequency== ==Frequency==
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 ==Independence== ==Independence==
-This value controls how synchronized leaf motion appears. ​ High values indicate that each leaf moves independently and does not appear to be in unison with neighboring leaves. ​ A value of 0.0 means all leaves move together. ​ Carefully chosen numbers here will reveal waves of wind rolling through the leaves while maintaining some chaotic motions. ​ This values ​is typically greater than 1.0 and less than 10.0.+This value controls how synchronized leaf motion appears. ​ High values indicate that each leaf moves independently and does not appear to be in unison with neighboring leaves. ​ A value of 0.0 means all leaves move together. ​ Carefully chosen numbers here will reveal waves of wind rolling through the leaves while maintaining some chaotic motions. ​ This value is typically greater than 1.0 and less than 10.0.
  
 ===Flutter=== ===Flutter===
-The properties in the group control random rotations that are not based on wind direction. ​ Use "​Flutter"​ to add more chaos and high frequency motion into the leaf animation.+The properties in the group control random rotations that are not based on wind direction. ​ Use "​Flutter"​ to add more chaos and high-frequency motion into the leaf animation.
  
 ==Frequency== ==Frequency==
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 ==Independence== ==Independence==
-This value controls how synchronized frond motion appears. ​ High values indicate that each frond moves independently and does not appear to be in unison with neighboring fronds. ​ A value of 0.0 means all fronds move together. ​ Carefully chosen numbers here will reveal waves of wind rolling through the fronds while maintaining some chaotic motions. ​ This values ​is typically greater than 1.0 and less than 10.0.+This value controls how synchronized frond motion appears. ​ High values indicate that each frond moves independently and does not appear to be in unison with neighboring fronds. ​ A value of 0.0 means all fronds move together. ​ Carefully chosen numbers here will reveal waves of wind rolling through the fronds while maintaining some chaotic motions. ​ This value is typically greater than 1.0 and less than 10.0.
  
 ==Ripple== ==Ripple==
-This value controls how much ripple is allowed on individual ​frond.  Increase this value to make the frond ripple more like a flag and decrease it to make it look more like a waving metal sheet.+This value controls how much ripple is allowed on individual ​fronds.  Increase this value to make the frond ripple more like a flag and decrease it to make it look more like a waving metal sheet.
  
 =====Gusting===== =====Gusting=====