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fanue4 [2018/02/08 14:38]
sechrest
fanue4 [2018/02/08 15:11] (current)
meredith About a half dozen minor edits
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 ==Preset== ==Preset==
-Controls the balance between performance and quality inside ​of UE4.  Options include:+Controls the balance between performance and quality inside UE4.  Options include:
  
 ^No wind|The model will be static in UE4. **Fastest, lowest quality**| ^No wind|The model will be static in UE4. **Fastest, lowest quality**|
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 ====Response Times==== ====Response Times====
-These properties control how quickly the model responds to changes in wind strength and direction. ​ Large, heavy models should have large response times. ​ Small, light models should have short ones.  ​The idea that if a flower and an oak tree are placed under the influence of the same wind source, the flower should react more quickly to changes in that source than the oak tree does.+These properties control how quickly the model responds to changes in wind strength and direction. ​ Large, heavy models should have large response times. ​ Small, light models should have short ones.  ​For example, ​if a flower and an oak tree are placed under the influence of the same wind source, the flower should react more quickly to changes in that source than the oak tree does.
  
 ==Strength== ==Strength==
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 ==Whip== ==Whip==
-Enabled ​this property to make branches appear more "​rubbery",​ as if a whip were being cracked in slow motion. ​ The value controls how flexible the branch appears to be.+Enables ​this property to make branches appear more "​rubbery",​ as if a whip were being cracked in slow motion. ​ The value controls how flexible the branch appears to be.
  
 ==Direction adherence== ==Direction adherence==
-Controls how much the brances leas into the direction of the wind.  Swaying occurs relative to this position.+Controls how much the branches lean into the direction of the wind.  Swaying occurs relative to this position.
  
 ==Turbulence== ==Turbulence==
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 ==Sway bias== ==Sway bias==
-This property controls how likely a branch is the get "​stuck"​ on one side of the oscillation before swinging over to the other.+This property controls how likely a branch is to get "​stuck"​ on one side of the oscillation before swinging over to the other.
  
 ==Sway freq== ==Sway freq==
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 ==Adjust lighting== ==Adjust lighting==
-When enabled, frond ripple affects the geometry normals resulting in slower performance but better lighting (particularly better specular effects).+When enabled, frond ripple affects the geometry normalsresulting in slower performance but better lighting (particularly better specular effects).
  
 ==Lighting scalar== ==Lighting scalar==