This shows you the differences between two versions of the page.
fan_lumberyard [2017/09/13 11:08] |
fan_lumberyard [2021/04/27 09:19] (current) |
||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Fan - Lumberyard ====== | ||
+ | This section details the properties of the Fan object when the Modeler is using the Lumberyard wind algorithm. | ||
+ | The direction and strength of the wind are indicated in the upper right corner of the [[tree_window|Tree Window]]. | ||
+ | |||
+ | =====Settings===== | ||
+ | The properties in this group control high level wind settings. | ||
+ | |||
+ | ==Enabled== | ||
+ | Use this property to toggle wind on and off in the [[tree_window|Tree Window]]. | ||
+ | |||
+ | ==Strength== | ||
+ | This property sets the strength of the wind. | ||
+ | |||
+ | > | ||
+ | |||
+ | =====Lumberyard===== | ||
+ | The Lumberyard version of the Modeler mimics the [[windly|Lumberyard wind]] algorithm. | ||
+ | |||
+ | ==Bending== | ||
+ | This value corresponds to the main bending value of the vegetation asset in Lumberyard. | ||
+ | |||
+ | > | ||
+ | |||
+ | ==Branch Amplitude== | ||
+ | Specifies how much the branches can move as a function of wind strength and the blue vertex color. The green vertex color offsets this motion in time. All materials will have this value set on import. | ||
+ | |||
+ | ==Edges Amplitude== | ||
+ | Specifies how much leaves and fronds can move as a function of wind strength and the red vertex color. | ||
+ | |||
+ | ==Detail Frequency== | ||
+ | Specifies how fast edges can move as a function of wind strength and the red vertex color. All materials will have this value set on import. |