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fan [2017/09/07 17:18] |
fan [2021/04/27 09:19] (current) |
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+ | ~~NOTOC~~ | ||
+ | ====== Fan ====== | ||
+ | The fan object houses all of the wind properties for each of the wind algorithms supported. | ||
+ | * [[fanvfx|VFX]] - This is the algorithm used by SpeedTree Cinema. | ||
+ | |||
+ | * [[fanue4|UE4]] - This is the algorithm used by SpeedTree for UE4. | ||
+ | |||
+ | * [[fanunity|Unity]] - This is the algorithm used by SpeedTree for Unity. | ||
+ | |||
+ | * [[fanly|Lumberyard]] - This is the algorithm used by SpeedTree for Lumberyard. |