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cutout_editor [2017/09/13 13:04]
titterton
cutout_editor [2017/09/13 13:04] (current)
titterton
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 {{ :​cutout_editor_anchor.jpg?​300}} {{ :​cutout_editor_anchor.jpg?​300}}
  
-The Anchors group allows you to add/edit [[kcmesh_anchors|mesh anchor points]] for where children will grow.+The Anchors group allows you to add/edit [[mesh_anchors|mesh anchor points]] for where children will grow.
  
  
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 ==Show Material== ==Show Material==
-This option sets the material shown in the preview, and affects the aspect ratio of the mesh created (to match the material). If you edit a new cutout mesh by clicking the "​Edit"​ button in the [[toolmaterialsassetsbar|material asset bar]], this option will already be set to the correct value.+This option sets the material shown in the preview, and affects the aspect ratio of the mesh created (to match the material). If you edit a new cutout mesh by clicking the "​Edit"​ button in the [[materials_assets_bar|material asset bar]], this option will already be set to the correct value.
  
 ==Tessellation== ==Tessellation==
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 =====Saving===== =====Saving=====
  
-Once you have created a mesh, you still need to "​save"​ it to the mesh asset. You do this by clicking the "​High,"​ "​Med",​ or "​Low"​ buttons to store the mesh data in the corresponding mesh level. "​High"​ is the regular place to save the mesh data, but you may want to make lower quality meshes for use with [[kclod|LOD]] or [[kcresolution|Resolution]] as well.+Once you have created a mesh, you still need to "​save"​ it to the mesh asset. You do this by clicking the "​High,"​ "​Med",​ or "​Low"​ buttons to store the mesh data in the corresponding mesh level. "​High"​ is the regular place to save the mesh data, but you may want to make lower quality meshes for use with [[lod|LOD]] or [[resolution|Resolution]] as well.