User Tools

Site Tools


Differences

This shows you the differences between two versions of the page.

Link to this comparison view

collision_object [2017/05/04 10:18]
collision_object [2021/04/27 09:19] (current)
Line 1: Line 1:
 +======Collision Object======
 +{{ ::collision_object.jpg?300}}
 +Collision objects don't have an impact within the SpeedTree Modeler, but they can be queried through the SpeedTree SDK for use in real-time. Collision objects are used for detecting collisions with players, projectiles, vehicles, etc. They can be used alone, or perhaps as a fast method for identifying collisions before something more exact is used, like per-polygon tests.
  
 +=====Collision Object====
 +==Type==
 +Sets the shape of this Collision Object to //Sphere// or //Capsule//.
 +
 +==Radius==
 +Sets the radius of the sphere or the radius of the ends of the capsule.
 +
 +==Height==
 +When the Collision Object is a capsule, this property sets the height.
 +
 +==User data==
 +If the Collision Object needs additional specific data, enter it as a string here. You can include information for what sound to play, what kind of particles to emit, etc.
 +
 +=====Transform=====
 +
 +Moving and rotating the Collision Object is usually easier by using the transform gizmo in the [[tooltree_window|Tree Window]], but you can set the values explicitly too.
 +
 +====Translation====
 +==X/Y/Z==
 +Sets the location of the Collision Object.
 +
 +==Reset Translation==
 +Resets the location to the origin (0,0,0).
 +
 +====Rotation====
 +==Axis X/Y/Z==
 +Determines the axis about which to rotate.
 +
 +==Angle==
 +Sets the angle to rotate around the axis.
 +
 +==Reset rotation==
 +Resets the rotation to default (1,0,0,0).