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clusters [2017/09/13 13:19]
titterton
clusters [2017/09/13 13:19] (current)
titterton
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 Too many overlapping leaves can cause a cluster to look more like a solid color from a distance. You can fix this manually by controlling the generation of the branches and leaves, but [[leaf_collision|Collision]] is an easy way to help to alleviate it. Overlapping geometry is automatically removed. Too many overlapping leaves can cause a cluster to look more like a solid color from a distance. You can fix this manually by controlling the generation of the branches and leaves, but [[leaf_collision|Collision]] is an easy way to help to alleviate it. Overlapping geometry is automatically removed.
  
-A special form of Collision called [[collision#​making_clusters|"​Cluster plane overlapping]] can be enabled in the Collision menu of the Tree Window. When this is enabled, any leaves that share the same camera space (not 3D space) will be tested for removal. This ensures that no leaves are overlapping specifically in the view from which you will be rendering the Cluster.+A special form of Collision called [[leaf_collision#​making_clusters|"​Cluster plane overlapping"]] can be enabled in the Collision menu of the Tree Window. When this is enabled, any leaves that share the same camera space (not 3D space) will be tested for removal. This ensures that no leaves are overlapping specifically in the view from which you will be rendering the Cluster.
  
 ====Texture Adjustments==== ====Texture Adjustments====