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cap_generator [2017/09/15 12:47]
titterton
cap_generator [2018/10/15 15:31] (current)
sechrest
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 ====== Cap Generator ====== ====== Cap Generator ======
-{{:​cap.jpg?​100 |{{:​leaf_gen_v8.png?​100|}}The Cap generator is responsible for closing off either the top or the bottom of an open [[branch_generator|Branch]] with geometry that simulates broken or cut ends.  Each cap is composed of two sections: an outer region that extends the branch geometry, and an inner portion that represents the cut or broken middle of the branch. ​ The outer portion always inherits the branch material of the parent generator.+{{:​cap.jpg?​100 |{{:​leaf_gen_v8.png?​100|}}The Cap generator is responsible for closing off either the top or the bottom of an open [[branch_generator|Branch]] with geometry that simulates broken or cut ends.  Each cap is composed of two sections: an outer region that extends the branch'​s ​geometry, and an inner portion that represents the cut or broken middle of the branch. ​ The outer portion always inherits the branch material of the parent generator.
  
 ===== Generation ===== ===== Generation =====
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 ===== Random Seeds ===== ===== Random Seeds =====
-Properties that have [[variance_editor|variance]] are given random values based on a seed value in this group. ​ Vary the seeds in this group to randomize only the properties associated with the seed type. +Properties that have [[toolvariance_editor|variance]] are given random values based on a seed value in this group. ​ Vary the seeds in this group to randomize only the properties associated with the seed type. 
  
 == Randomize All == == Randomize All ==
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 ==Height== ==Height==
-The property sets the height of the lip above its default location. ​ The left hand side of the profile curve corresponds to where the outer region connects to the parent branch. ​ The right hand side corresponds to where the outer region attaches to the inner section.+The property sets the height of the lip above its default location. ​ The left-hand side of the profile curve corresponds to where the outer region connects to the parent branch. ​ The right-hand side corresponds to where the outer region attaches to the inner section.
  
->​**Note:​** Both the left and right hand side of the profile curve must be at 0.0 or the geometry will be disconnected.+>​**Note:​** Both the left and right-hand side of the profile curve must be at 0.0 or the geometry will be disconnected.
  
 ====Material==== ====Material====
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 == Material == == Material ==
-This property specifies a named material from the [[materials_assets_bar|Material Bar]].+This property specifies a named material from the [[kcmaterialsassetsbar|Material Bar]].
  
 == Weight == == Weight ==
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 ==Source== ==Source==
-Selects either a noise pattern or a named [[displacements_bar|displacement]] asset as the source of the displacement.+Selects either a noise pattern or a named [[tooldisplacementsbar|displacement]] asset as the source of the displacement.
  
 ==Amount== ==Amount==
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 ===== Dynamic LOD ===== ===== Dynamic LOD =====
-The [[lod|Dynamic LOD System]] automatically creates multiple levels of detail for a model. ​ The purpose is to allow the model to degrade in detail in real-time applications. ​ This should not be confused with [[resolution|Resolution]],​ which is designed to set the polygonal resolution of a model exported for VFX use. LOD details are controlled via the following properties:+The [[kclod|Dynamic LOD System]] automatically creates multiple levels of detail for a model. ​ The purpose is to allow the model to degrade in detail in real-time applications. ​ This should not be confused with [[kcresolution|Resolution]],​ which is designed to set the polygonal resolution of a model exported for VFX use. LOD details are controlled via the following properties:
  
 == Weight == == Weight ==
-Influences how likely nodes in this generator will be kept during [[lod|LOD]] computations. The generator with the higher value will have priority over the other generators of the same type. +Influences how likely nodes in this generator will be kept during [[kclod|LOD]] computations. The generator with the higher value will have priority over the other generators of the same type. 
  
->​**Note:​** Caps are considered to be decorators in the [[lod|LOD]] system.+>​**Note:​** Caps are considered to be decorators in the [[kclod|LOD]] system.
  
 == Ring Segments == == Ring Segments ==
-Scales back the amount ​of inner rings for each successive [[lod|LOD]]. ​+Scales back the number ​of inner rings for each successive [[kclod|LOD]]. ​
  
 == Lip Segments == == Lip Segments ==
-Scales back the amount of lipor outerrings for each successive [[lod|LOD]].+Scales back the amount of lip (or outerrings for each successive [[kclod|LOD]].
  
 =====Lightmap===== =====Lightmap=====