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branch_generator [2017/10/19 14:46]
sechrest
branch_generator [2018/02/08 08:46] (current)
sechrest
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 >​**Note:​** Use variance on this property to make branches each have a random orientation to the U wrapping. >​**Note:​** Use variance on this property to make branches each have a random orientation to the U wrapping.
 +
 +=== Fractional ===
 +U tiling values are forced to the nearest integer value during normal texture coordinate computation to facilitate seamless tiling; however, this is not always desirable. ​ For instance, if you need to target a branch component in a custom atlas you'll need to use fractional values in combination with U offset to focus on a section of the atlas.
 +
 +== Enable ==
 +Toggles whether or not fractional U values are allowed. ​ If they are, only the "​Value"​ property in this group affects the U coordinate.
 +
 +== Value ==
 +This property directly sets the U tiling value and is not restricted to integers. ​ "​Absolute"​ and "+ relative"​ are ignored.
  
 === Twist === === Twist ===