======Collision Object====== {{ ::collision_object.jpg?300}} Collision objects don't have an impact within the SpeedTree Modeler, but they can be queried through the SpeedTree SDK for use in real-time. Collision objects are used for detecting collisions with players, projectiles, vehicles, etc. They can be used alone, or perhaps as a fast method for identifying collisions before something more exact is used, like per-polygon tests. =====Collision Object==== ==Type== Sets the shape of this Collision Object to //Sphere// or //Capsule//. ==Radius== Sets the radius of the sphere or the radius of the ends of the capsule. ==Height== When the Collision Object is a capsule, this property sets the height. ==User data== If the Collision Object needs additional specific data, enter it as a string here. You can include information for what sound to play, what kind of particles to emit, etc. =====Transform===== Moving and rotating the Collision Object is usually easier by using the transform gizmo in the [[tooltree_window|Tree Window]], but you can set the values explicitly too. ====Translation==== ==X/Y/Z== Sets the location of the Collision Object. ==Reset Translation== Resets the location to the origin (0,0,0). ====Rotation==== ==Axis X/Y/Z== Determines the axis about which to rotate. ==Angle== Sets the angle to rotate around the axis. ==Reset rotation== Resets the rotation to default (1,0,0,0).