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Introduction
What is SpeedTree?
A Quick Word About SpeedTree 8
Licensing
Quick Start Guides
Unreal Engine 4
Unity
Lumberyard
Key Concepts
Modeling Approach
Generators vs. Nodes
Generators
Nodes
Properties
Curves
Meshes
Forces
Mesh Forces
Physically Based Rendering
Materials
Lighting
Level of Detail (LOD)
Resolution
Hand Drawing
Growth
Seasons
Lightmap UVs
Wind
VFX
Unreal Engine 4
Unity
Lumberyard
Exporting
Mesh Formats
Game Formats
Custom Formats
Custom Vertex Packing
Custom Texture Packing
Importing To
Maya
3ds Max
Houdini
Cinema 4D
Blender
Unreal Engine 4
Unity
Lumberyard
Photogrammetry - Beta
Introduction
Extending Trunks With Texture Blending
Extending Trunks With Vertex Blending
Using Branch/Twig Scans
Placing Nodes on Meshes
User Interface
Tree Window
Generation Editor
Property Bar
Curve Editor
Variance Editor
Assets
Materials Bar
Map Editor
Color Editor
Material Sets Bar
Meshes Bar
Cutout Editor
Displacements Bar
Masks Bar
Render Photo
Export Material/Sequence
Timeline Bar
Art Director
Application Preferences
Advanced Techniques
Upgrading Old Models
Leaf Collision
Mesh Anchors
Clusters
Splits
Shape Control
Collections
Vertex Colors
Reference
Generation Properties
Interval
Phyllotaxy
Bifurcation
Proportional
Proportional Steps
Absolute
Absolute Steps
Classic
Tree Generator
Branch Generator
Leaf Mesh Generator
Batched Leaf Generator
Frond Generator
Knot Generator
Fin Generator
Cap Generator
Shell Generator
Zone Generator
Mesh Generator - Beta
Stitch Generator - Beta
Target Generator - Beta
Legacy Generators
Spine Generator
Subdivision Branch Generator
Cage Generator
Leaf Generator
Proxy Generator
Tree Window
Force
Fan
VFX
Unreal Engine 4
Unity
Lumberyard
Light
Collision Object
SpeedTree Modeler Hotkeys
Notices
What's New?
About