The Clarisse plugin will compute velocity vectors for both wind and growth animation. The plugin provides controls for scaling each one separately. The final velocity vector submitted to the renderer is:
|<velocity> = (growth_velocity * growth_scalar) + (wind_velocity * wind_scalar)|
The <growth_velocity> value will adjusted depending on how it is keyframed. If it is keyframed frame-for-frame with the Cinema definition (described here), it will remain unaltered. However, if, for example, it was keyframed over twice as many frames than was defined in Cinema, <growth_velocity> will be scaled by 0.5.
Motion blur can slow wind updates, but there are two ways to bypass these computations: