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Getting Started

Before the SpeedTree Engine 3ds Max plugin was developed, the best way to get SpeedTree geometry into 3ds Max was by exporting a large mesh out of SpeedTree Cinema. If you wanted wind or growth animation, you'd have to export enormous point caches that were baked with fixed parameters. With the 3ds Max plugin, you'll be able to load compact procedural files (~1 MB) and generate a tree's geometry in Max with resolution, season, and wind & growth animation settings adjusted on the fly.

Before you can begin, please make sure you have installed the plugin, and set up the license.

Where Is It?

The SpeedTree plugin is given its own category in the Geometry primitives pulldown:


The plugin reads SpeedTree STE and SPM files, files that are primarily read and written by SpeedTree Cinema.

For correct materials, STE files must be used. These can be exported from SpeedTree Cinema 8.2 and later. Favor STE files over SPM for material correctness.

Materials, as defined in SpeedTree Cinema, are also imported into 3ds Max, detailed here.

Because SpeedTree is procedural, there are several things that can be controlled interactively in 3ds Max. These include: